XaiJu
WARFAREMACHINE
WARFAREMACHINE

patreon


JUDY HOPPS M1

 PASSWORD FOR THE FILES:
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ItsCalledHustleSweetheart
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Pic By https://x.com/HbNoob
 
Finally after a LOT of trouble Judy's model is finished although unfortunately not in the way I would like, as you know, this is the last SFM model of my career, although I think many will be happy with a full body sculpted model and a costume is more than enough, it is not the quantity or quality that I personally consider worthy,

Sandy set the bar very high in terms of the amount of content I usually place per project in the same time frame, but unfortunately the SFM crap ruined my momentum, luckily for one last time.

Pics By https://x.com/Domi_3D
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in her contents list

-Base body with facial bones and bones what controls her head/muzzle silluette
-Ears position (up or Down) are controlled with a Bodygroup
-Police Suit with a Dark Skin varian
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SFM era its concluded And with it alot of problems i need to tackle the models of past year along this one while im crafting new stuff

This is the end of an era but the beginning of a new one, and for that I need my 3 main warriors to accompany me along this journey.



Stay tuned i will have alot to say before begins..

Disclaimer and terms:

the content are given as is,
-A Source Engine Addon Model format for Valve's "Source Filmmaker"

-Any function beyond of that aren't supported to refunds or assistance for bugs

-The Blend file resources are not made for  Animations in blender but YOU are free to set the tweaks or modifications needed to make it work in blender or to other engines as you don't redistribute the model files it UNTIL the model get public and free when the author of the original files "WarfareMachine" consider it and release in the officials accounts


VRCHAT:
Any detailed information about ports/edits and redistribution please check this article
https://www.patreon.com/posts/new-policies-and-67286443

ANY BUG OR MALFUNCTION PLEASE REPORT in #support channel OR sent a Note in patreon ASAP!


 salutes comrades! WM OUT

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Personal Notes:

I dont remeber when was the last time i suffered this much porting a model, all the dices decided to go to FULL trouble

I had ALL the SFM masters like RED_EYE/Aeredicore/KaitouSFM and myself trying to make this thing work since some issues with the compiler, the SFM blender tool, and blender itself including the classical normal issues of bug hunting what despite having the mayor help of CHEXLE and JacobBallistics each new export meaned some issues what i forgot or broke in the exporting process, ALL that prevented me to craft more assets, i did a video venting about it if you are interested what also summarize all my frustrations porting it
https://youtu.be/rfqVg-XVnwI

JUDY HOPPS M1

Comments

Hey, glad you managed to get it to work, good work and don't feel bad for being burned out. Anyone in the community that is reasonable or familiar with the program will understand. Had similar issues when compiling a model. Sometimes the mesh would compile deformed, as if a bone was moved but it wasnt (the fix was duplicating the mesh and separating it into a different object :,D ) 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) was coming up if i tried compiling more than one bodygroup, couldn't deduce why it wouldn't work. In my case the issue was that the "DMX version" binary to something other than 1 and changed the "model 1" in the exporter to "model 18" (which in the documentation is the one listed for SourceFilmmaker, not "Model 1" that proved to be the working one. SFM at this point is only for masochists... FeelsBadMan Hope you get some rest from the hair pulling that is modeling for SFM x_x

MehstroSFM

awesome work Warfare, I can't wait to see what you're capable of now that SFM won't hold you back any longer

Chexle


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