The Mage's Path: Chapter 22
Added 2025-01-24 09:13:28 +0000 UTCHi all,
Here’s the second chapter for the week. Harry finds the Chamber of Secrets and enters another dungeon.
Chapter 22
The second-floor girls' bathroom stood abandoned, its tiled floors cracked and grimy from years of disuse. Harry pushed open the creaking door, with Ron and Hermione close behind. Water pooled on the floor, soaking their shoes and the bottom of their robes as they walked further into the bathroom.
A sudden wail pierced the air, causing Ron to jump. A pearlescent figure shot through the nearest cubicle door—a girl with thick glasses and pigtails, her translucent form hovering above them.
"Who's there?" she demanded, her voice rising to a shrill pitch. "Come to throw something at me? Or laugh at poor, miserable, moping Myrtle?"
"Nobody's throwing anything," Harry said. "We wanted to ask you about something that happened here. A long time ago."
Myrtle's expression shifted from anger to intrigue. She drifted closer, her spectral form casting no reflection in the pools of water below. "Oh? What could you possibly want to know about little old me?"
"Professor Binns mentioned that someone died when the Chamber of Secrets was opened last time," Hermione said. "Was it—"
"Me?" Myrtle's face brightened. "Oh yes! It was horrible. I died right there, in that very cubicle."
"You died here?" Harry asked sharply. "Did the thing follow you into the bathroom?"
Myrtle shook her head. "No. I would have heard someone entering. I'd cast a spell on the door to alert me if any of my bullies tried to sneak in."
"The Chamber of Secrets might be inside this bathroom," Hermione suggested. She paused. "Do you remember anything about your death?"
"I saw a pair of massive yellow eyes by that sink," Myrtle said, pointing to a row of chipped porcelain basins. "And then nothing. It took ages to realise I'd become a ghost."
Harry crouched by the indicated sink, water soaking into the knees of his trousers. He immediately noticed an unusual marking on one of the taps.
"Look here." He traced the engraving with his fingertip. "There's a snake scratched into the side."
Ron leant over his shoulder. "How does that help us? Think something's hidden here?"
Hermione pulled out her wand and cast the Unlocking Charm on the wall beside the basin.
"Did you really think it would be that simple?" Ron asked.
Hermione's cheeks flushed pink. "It was worth a try."
Ron chuckled. "I don't see any door on the wall."
While they bickered, Harry checked his mini-map. The bathroom layout appeared but showed no hidden entrances or passages.
"Salazar Slytherin was a Parselmouth," Hermione said. "Someone who could talk to snakes. We might need that ability to access the Chamber."
"Is it rare?" Harry asked, straightening.
"Very. You-Know-Who was the last known wizard to have it in Britain." Hermione frowned, lowering her voice. "Everyone considers the ability dark."
"Could you mimic Parseltongue?" Harry asked, remembering her ability.
"No," Hermione said, shaking her head. It mainly helps with accents. I still need to understand the language to speak it."
"What are you on about?" Ron asked, eyes narrowing as he looked between them.
"I'll explain later," Hermione said. "If you promise to keep it quiet."
Harry stepped back from the sink. "Without a Parselmouth, we're wasting time here."
As they headed for the door, Ron glanced back over his shoulder. "Should we tell the professors about what we discovered?"
"Let's keep it to ourselves," Harry said quickly. "There’s not enough evidence. It could have been a student who etched the symbol into the tap."
He wanted to avoid the professors discovering it. They'd seal off the bathroom if they suspected it contained the entrance to Slytherin's legendary chamber.
Hermione and Ron nodded. As they walked down the corridor, Harry slowed his pace, considering. Perhaps they didn't need a Parselmouth—maybe a real snake would work.
He immediately dismissed the thought. How could he convince a snake to help him? He doubted they could understand him. Maybe there was a skill to learn Parseltongue.
Then a better idea struck him. His eyes widened as the pieces fell into place.
"Just remembered something," he called out, already turning back. "See you at dinner!"
"Harry?" Hermione turned. "Where are you—"
But he was already racing down the corridor. He had to find Celeste. If his theory was right, her shadow magic could provide the solution.
Her shadow creatures weren't mere illusions—they possessed some of their real counterparts' abilities. If she could summon a snake...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Harry lay on his four-poster bed, scrolling through his menu while Celeste practised her shadow magic. Her tiny form hovered above his pillow, brow furrowed in concentration as she attempted to shape the darkness into a serpentine form.
"How long until you can create a snake?" Harry asked.
"A couple of days, at least," Celeste said. "But I'm improving. The shadow creatures are becoming easier to create. Soon, I’m going to move on to something bigger."
"Awesome. If we open the entrance to the chamber on the weekend, we'll have all day to explore the dungeon."
"Assuming there isn't a level restriction," Celeste pointed out.
"Doesn't matter," Harry said. "Finding the gate is what counts. We can use it to jump to the other gates we've found in England if we need a dungeon to explore."
He returned to examining his status, considering where to spend his path points. The next skill in the Dungeon Survival Path caught his eye—Treasure Hunter. It would boost his ability to find better loot in chests. He'd been hesitant to spend four points on it, but with more dungeon exploration ahead, getting it sooner rather than later would maximise his gains.
He spent the points, and the skill description appeared:
======Treasure Hunter | Passive | Level 1 | Upgrade: (0/20) | Attribute: PER
Description: A specialised skill that enhances the player's ability to find treasure chests in dungeons to ensure none are missed. It also increases the odds of improving the quantity and quality of the loot found in chests. Improving this skill further opens up further benefits.
* +10% chance to duplicate consumable items found in treasure chests
* +5% chance to find equipment in a treasure chest
* +1% chance to upgrade an equipment's tier found in a treasure chest
* Highlights nearby treasure chests on the minimap, within 10 metres. It doesn't include chests that are located in hidden areas
* PER > 40: Extends detection range to 20 metres
* Upgrade to level 2 by finding and opening 20 treasure chests ======
The skill would only improve with use. Upgrading it seemed straightforward enough—he'd find plenty of chests just exploring dungeons normally.
Next, he examined Material Enhancement from the Golem Crafting Path. Before tackling another dungeon, he wanted to upgrade his golem. Three path points would leave him with just one, but the benefits seemed worth it.
After a moment's consideration, he purchased the skill:
======Material Enhancement | Active | Level 1 | Upgrade: (0/10) | Cost: 300 MP | Attribute: INT/PER
Description: Enhances raw materials used in golem construction through magical infusion. By understanding a material's fundamental properties, the crafter can strengthen its innate qualities and remove imperfections. Higher quality materials lead to more durable and powerful golems.
* +20% chance to improve material quality by one grade
* +5% chance to improve golem core quality by one grade
* Maximum of three enhancement attempts per material. After the third attempt, the material is destroyed
* Quality improvements cannot exceed the pristine quality
* INT > 40: Chance to increase material quality by two grades
* Upgrades to level 2 after successfully enhancing 10 different materials ======
Harry's brows furrowed. The MP cost was steep, but he could use it on days when he had magic to spare.
An item’s quality ranged from low to medium, high, pristine, and perfect. Better quality meant increased value and effectiveness. The Living Wood Cores dropped from the Aspen Sentinel were only medium quality. If he could improve the cores, it would boost his golem's capabilities.
With enough MP available, he decided to test the skill. He pulled a Living Wood Core from his inventory and activated Material Enhancement.
Material Enhancement failed.
Harry rubbed his temples. "This might take longer than I thought. Twenty percent success rate is horrendous."
Upgrading the skill should improve the success rate, but reaching that point would be annoying. He'd need to rely on Meditation to recover his MP between attempts. He still needed to deal with the fact that materials were destroyed if the enhancement failed three times. Perhaps he should consider doing daily dives into the Aspen Horror Dungeon when he had the chance.
His thoughts drifted to the Shadows of the Past quest. The reward—a mana potion recipe—could change everything. If he raised his Intelligence to thirty, he could decipher the language on those stone tablets from the island and complete the quest.
A steady supply of mana potions would transform his dungeon runs and skill training efficiency. He started to allocate the points, then stopped himself. The next dungeon remained a mystery—better to keep some AP in reserve. Once he gained a few more levels, he could boost his Intelligence without compromising his adaptability.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Harry trudged into the Hospital Wing after his last class. Madam Pomfrey bustled over, accompanied by a tall witch with high cheekbones and heavy-lidded eyes. Despite her stern expression, warmth radiated from her brown eyes.
"Mr Potter, this is Healer Andromeda Tonks from St Mungo's," Pomfrey said. "She specialises in treating spell damage like curses and hexes."
Harry's eyes widened with recognition. Before he could speak, Andromeda stepped forward and pulled him into a tight hug. He stiffened, unused to such displays of affection.
"It's good to finally meet you, Harry," she said, releasing him.
"I read my parents' wills," Harry said, finding his voice. "You were listed as one of my potential guardians."
Andromeda's smile turned wistful. "I was close to your parents when you were just a baby. Used to babysit you before they went into hiding. Nymphadora loved playing with you."
"Tonks didn't mention it."
"Silly girl. Has she got you calling her that?" Andromeda shook her head. "You should use her proper name."
"I'd rather not upset her. She can be scary."
"Maybe I should have a word with her."
"Has that ever worked before?"
"There's always a first time for everything." Andromeda gestured to the nearest bed. "Now, lie down so I can examine your scar."
Harry complied, watching as she performed intricate diagnostic charms. Unlike Madam Pomfrey's straightforward spells, these were far more involved. A scroll materialised, covered in spidery writing. Andromeda's brow furrowed as she read.
"What's the verdict?" Harry asked.
She tapped it with her wand, frowning at the spidery text. "The tests are inconclusive. Your scar defies normal magical analysis—my diagnostic spells can't properly identify it. What I do know is it's draining some of your magical reserves."
"Curses that feed on the victim’s magic are dangerous," Pomfrey said, her mouth drawing into a thin line. "They're notorious for being difficult to break, and they often grow stronger over time."
"There are ways to remove it," Andromeda said, rolling up the parchment. "I dealt with a witch last year who had three different curses leeching her magic. It took me months to unpick them all, but I managed it. These results give me a foundation to work off."
Harry propped himself up. "So I'm stuck waiting? What happens if the curse gets worse?"
"That could happen," Andromeda admitted. "But you've carried this curse for ten years without any adverse side effects. I'll solve this puzzle, Harry. Trust me."
Harry would rather identify the curse scar himself. After all, completing the main objectives affected the rewards he would receive. Not to mention, he could gain a useful skill in the process.
He turned to Madam Pomfrey. "Could I get permission to access the Restricted Section? There might be something about curse scars in there."
"Why would you need that level of access?"
"I want to understand what's happening to me," Harry said. "Sitting around while others try to fix me... I need to do something myself."
Pomfrey's stern expression wavered. "I sympathise, but access to the Restricted Section is a privilege. I cannot hand it out easily."
Harry slumped back against the pillows.
"However," she continued, "I can authorise limited access —books specifically about curse scars and healing magic only. I'll inform Madam Pince of the restrictions."
"That's perfect, thank you."
As Pomfrey strode toward her office, Andromeda's lips curved into a knowing smile. "Impressive manipulation. Pomfrey rarely bends the rules, even for staff."
"What can I say? My charm is irresistible."
"Just like James," Andromeda snorted. "If that ego grows any larger, I'll have to deflate it myself."
"Now I see where Tonks inherited her violent tendencies."
"Being a Black comes with certain... forceful personality traits." Her smile faded. "Speaking of family, we need to discuss Sirius."
"What's happening with him?" Harry asked.
"He's in the secure ward at St Mungo's. He’s under Auror's guard while he undergoes questioning to determine his role in your parents’ deaths. But it’s not easy to get a coherent statement out of him. The Dementors..." she paused, choosing her words carefully. "The damage runs deep—physical deterioration, psychological trauma. Recovery will take time."
"How long until he's better?"
"A few months. He's desperate to see you, but I've convinced him to wait until the Christmas holidays. He should be more stable by then."
"Okay. What if he’s not declared innocent?"
"I doubt that will happen. Even without his statement, there’s too much evidence to support his innocence. Expect an owl soon. He's written you dozens of letters already—keeps destroying them though."
"Why? He can write whatever he wants to me. I won't judge him."
"His self-confidence is completely shattered," Andromeda said quietly. "Especially regarding you. He blames himself for everything that happened to your family."
Harry frowned. “There’s plenty of blame to go around but his guilt is only minor in the overall scheme of things. Try to talk some sense into him.”
"And if he doesn't accept that logic?"
"Then knock some sense into him.”
"Merlin's beard." Andromeda pressed her fingers to her temples. "Has my daughter been corrupting you with her violent tendencies?"
"Oh no." Harry grinned. "I came pre-corrupted. Just ask my relatives.”
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Harry and Celeste stepped into Moaning Myrtle's bathroom early Saturday morning.
Celeste pulled out her Shadow Orb. She concentrated until dark mist coalesced into a small serpent, its shadowy scales rippling as it slithered across the ground.
"What sort of password would Slytherin use?" Celeste mused.
"Open sesame?"
"Are you kidding me?"
Despite her scepticism, Celeste commanded the shadow snake to speak the words. A grinding noise filled the bathroom as the sink descended into the floor, revealing a wide pipe plunging into darkness.
"See? Simplicity is best." Harry paused. “Do you think the ‘sesame’ part was necessary?”
Celeste rolled her eyes. "Whoever created this password is a moron."
Harry peered down the pipe, but it was shrouded in darkness. He cast Magelight, the spell illuminating the slime-covered walls. But the spells’ range wasn’t enough to reveal what lay at the bottom.
"Can you check how far it goes?" Harry asked.
Celeste zipped down the pipe and returned a few moments later. "It’s a long drop, but you should survive the landing."
"Comforting." Harry sat at the pipe's edge and pushed off.
He quickly gained speed before shooting out the end of the pipe, landing in a heap of small animal bones that crunched beneath his feet.
"This is so gross," Celeste muttered, flying down after him.
They followed the tunnel, their footsteps echoing in the oppressive silence. The beam of Harry's Magelight swept across something that made him freeze—an enormous snakeskin, at least fifty feet long, its hollow form perfectly preserved.
"That's... concerning," Harry said.
Celeste prodded the skin. "Whatever left this skin behind is an absolute monster. And this is an old skin."
They pressed on, picking their way through more animal bones. At the end of the tunnel loomed a solid door adorned with two entwined serpents. Their emerald eyes glinted in the magical light. The serpents looked so lifelike he half-expected them to uncoil from the stone.
The dungeon gate was standing before the serpent door, its surface rippling like disturbed water. Text appeared as they approached:
======Dungeon: The Chamber of Secrets
Level Range: 5
Difficulty: High
Restrictions: Minimum Level 30; Wind-based magic; Healing potions.
Dungeon Break Status: 2 months
Environmental Corruption Status: 35%
Specifications:
* Basilisk's Domain: A legendary monster lurks within. Death awaits the unprepared.
* Parseltongue: Various mechanisms require the language of snakes to activate.
* Venomous Monsters: The dungeon is filled with monsters that have lethal venom.
* Magic Break: Standard phase shifting applies. ======
The level range reflected the adjustment the System made for the dynamic level setting. In this instance, It meant that while inside the dungeon, he couldn’t increase his level by more than five.
“What the hell is a Basilisk?” Harry asked.
“Probably a massive snake, judging by the shed skin we found,” Celeste said. “Sounds like something we don’t want to face.”
“It sounds even worse than the Aspen Horror Dungeon boss.” Harry shuddered. “No thanks.”
Still, they didn’t have a choice. They would have to close the dungeon within the next two months. What would happen if a dungeon break occurred? Would the Basilisk be set loose on the school? Just imagining the horrifying scene gave him plenty of motivation to work hard to prevent it from happening.
The dungeon restrictions were also a major concern. The ban on wind magic eliminated his strongest offensive spells, leaving him with limited combat options. Furthermore, the prohibition against healing potions struck him as particularly nasty—it undoubtedly included antidotes as well.
Even if he met the required level today, he wouldn’t venture inside. The dungeon required careful preparation.
"Which dungeon are we hitting instead?" Celeste asked.
"A small dungeon. We should be able to finish it in a day."
"The swimming complex?"
"Just what I was thinking."
Celeste settled on his shoulder as Harry activated Gate Walker. They vanished, reappearing in a secluded corner of a park in Manchester. The swimming complex's dungeon gate stood before them, only a short distance from the fence leading to the building.
The dungeon was called the Abandoned Natatorium. Unlike other dungeons, this one came with no associated quests. Nor did it have any specific restrictions besides the level, which had risen to fifteen, thanks to the dynamic setting.
There was a catch. The dungeon lacked a safe zone. Harry wondered whether this was typical for all small dungeons. It seemed logical since they probably didn't require heavy safety measures or several days to complete, unlike larger ones like the Aspen Horror Dungeon.
He retrieved two meals from his inventory and gave one to Celeste. The meal's buffs would give them an edge. He downed an Invigorating Draught, checked his belt of health potions, and approached the gate.
"Ready?" Harry asked.
Celeste pumped her fist. “Let’s dive into the deep end!”
“Lame.”
The gate's surface rippled as Harry and Celeste stepped through. They emerged into a vast natatorium choked with decay. An Olympic-sized pool dominated the space, its water a sickly shade of green. Black mould crept up white-tiled walls in fractal patterns, spreading like veins toward a glass ceiling.
The air hung thick with chlorine and rot. The viewing gallery sagged at a precarious angle, its plastic seats warped and splitting, some hanging by threads over the murky depths below.
Around the pool's edge, exercise equipment lay scattered in various states of ruin. Exercise bikes stood like metal skeletons, their seats and handles long since rotted away. Shattered mirrors lined one wall, their fragmented reflections creating a kaleidoscope of shadows.
"Charming place," Celeste muttered, wrinkling her nose.
Harry summoned Grove from his inventory. The wooden golem materialised beside him, its joints creaking as it assumed a defensive stance.
He checked the main menu and discovered the dungeon was currently in the magic phase.
A splash broke the silence. Something dark cut through the murky water, leaving ripples in its wake.
"Scan," Harry said, tracking the movement.
======Drowner | Level: 15 | Type: Normal | Aquatic Undead | HP: 150/150 | MP: 80/80
Primary Attributes: Agility: 25 | Spirit: 18
Defence: 15
Primary Skills:
Aqua Dash: Moves at incredible speed through water
Water Jet: Launches pressurised water at targets
Rending Claws: Has a 25% chance to inflict Bleeding.
Submerge: Becomes harder to target while underwater
Monster Traits:
Amphibious: Can breathe underwater and move freely on land
Water Affinity: Regenerates HP while in water
Weakness to Lightning: Takes 50% additional damage from lightning attacks
======
Exp: 50 [Base 35 + 1 per level]
Loot: 25 pounds; Blemished Scales; ????
Bestiary Entry: 0/10 defeated
Description: The Drowner emerges from the murky pool, its once-human form twisted into something unrecognisable. Its attacks are swift and precise, striking with inhuman speed. It has claws that tear through flesh and a pressurised water attack that can inflict significant damage. Fighting it in the water is not recommended. ======
The creature burst from the water. What might once have been human now bore gills along its neck, its skin a mottled grey-green. Webbed fingers ended in hooked claws.
Grove intercepted the monster's lunge, its wooden shield absorbing the impact. The Drowners' claws left deep gouges in the shield as it rebounded.
"Shadow Lance!" Celeste's spell pierced the creature's shoulder. It screeched, a sound like grinding metal, before diving back underwater.
Harry tracked its shadow beneath the surface. "Grove, when it surfaces—"
Water erupted behind him. The monster's claws raked across his back before he could turn.
Harry's HP: 295/324
Harry stumbled forward, cursing. Grove charged, but the Swimmer had already submerged.
"It's too fast," Celeste called, hovering above the pool. "We need to predict where—"
A jet of pressurised water struck her tiny form, sending her tumbling through the air.
Celeste's HP: 101/150
The creature surfaced near the deep end, water streaming from its gills. Grove's wooden frame expanded, roots bursting from the tiles to ensnare the monster. The Swimmer thrashed, tearing free of the roots and diving again.
"Pattern," Harry muttered, watching its shadow circle. "There's always a pattern."
It moved clockwise, striking from their blind spots. When Grove blocked one direction, it adapted, attacking from another angle.
"Celeste, can you—"
Another water jet caught him in the chest, driving the air from his lungs.
Harry's HP: 261/324
He rolled behind an overturned bench as more jets peppered his position. The wood creaked under the assault.
The shadow paused directly beneath him.
"Now!" Harry shouted.
Grove slammed its shield into the water, sending waves rippling outward. Simultaneously, Celeste unleashed Void Burst. The explosion of dark energy struck the pool's surface, momentarily illuminating the creature below.
Disoriented, the Swimmer surfaced early. Harry's wind blades found their mark, opening deep gashes across its chest. Before it could submerge, Grove's roots wrapped around its torso, hauling it onto the tiles.
The monster thrashed, claws scrabbling against wood and stone. Celeste's Shadow Lance struck true, piercing its throat. One final spasm, and the Drowner dissolved into motes of light.
Drowner defeated. 25 XP earned for each party member.
Harry collected the loot. "Everyone alright?"
"Hate getting wet," Celeste grumbled, wringing out her tiny dress.
Grove's shield bore deep claw marks, but its frame remained intact. The only problem was that it couldn’t regenerate its health because the ground wasn’t soil. He would need to watch Grove carefully or else it would be destroyed when its HP fell to zero. Although he could always make a new golem, he wanted the golem to last until they had finished this dungeon at least.
As they pressed deeper into the natatorium, the corrupted water rose steadily higher, submerging the lowest rows of spectator seating. Fallen ceiling panels created makeshift bridges across flooded sections, their surfaces slick with algae. Harry tested each panel before committing his weight, while Grove took point, its wooden frame better suited to handle a potential fall.
Three more Drowners fell to their coordinated attacks. Each battle proved easier as they refined their strategy—using Grove to force the creatures into predictable surfacing patterns while Celeste harried them with shadow magic.
"Chest ahead," Celeste called, pointing to a half-submerged chest.
She didn’t need to point it out to him. His new skill—Treasure Hunter—had already alerted him to its presence. Harry opened the chest and looked at the contents: two moderate mana potions and an enchantment gem. He used Appraisal on the gem:
======Aqua Guard | Level: 10 | Rare | Type: Enchantment Gem
Description: A crystallised essence of water magic that grants protective properties when socketed into armour.
* Reduces water damage by 30%
* Allows breathing underwater for 10 minutes per day ======
They reached the first major obstacle—the men's changing room. Black water lapped at the doorway, too deep to see the floor. Hooks lined the walls where towels once hung, now bearing chains that swayed ominously.
"No other way forward," Harry muttered, checking his map.
The corrupted water had transformed the changing room into a maze of partially submerged lockers and broken benches.
Grove entered first, its wooden form creating ripples in the knee-deep water. Harry followed, grimacing as the cold liquid seeped into his boots. The room's dimensions seemed wrong—stretching farther than should be possible, rows of lockers vanishing into shadow despite his Magelight.
A metallic screech made them freeze. One of the lockers burst open, its rusted door flying off its hinges. A mass of writhing tentacles emerged, each limb coated in living metal that flaked and shifted like active rust. The creature's central mass pulsed with sickly bioluminescence, casting red-tinged shadows through the murky water. Its flesh seemed to flow like liquid mercury, constantly shifting between solid and fluid states.
======Locker Lurker | Level: 15 | Type: Normal | Aquatic Beast | HP: 120/120 | MP: 60/60
Primary Attributes: Perception: 22 | Strength: 20
Defence: 14
Primary Skills:
Metal Merge: Can merge with metallic objects to increase its capabilities.
Crushing Grip: Constricts targets with powerful tentacles
Corroding Touch: Rapidly depletes equipment and golem durability.
Monster Traits:
Metal Affinity: Takes 50% less damage while merged with metal
Amphibious: Can breathe underwater and move freely on land
Weakness to Lightning: Takes 50% additional damage from lightning attacks
======
Exp: 55 [Base 40 + 1 per level]
Loot: 20 pounds; Metal Scale; ????
Description: A nightmarish fusion of cephalopod and living metal. The creature's flesh exists in a state of flux between liquid and solid, allowing it to flow through tiny gaps and merge with metallic surfaces. Though relatively weak individually, Locker Lurkers hunt in groups, using their Metal Merge ability to set up devastating ambushes. ======
The creature launched itself at Grove, metallic tentacles writhing with unnatural speed. They coiled around the golem's frame like living chains, the Lurker's CorrudingTouch ability immediately taking effect. Where the tentacles touched, Grove's wooden surface blackened and decayed.
The dungeon has shifted into the Weapon Phase.
Harry drew his Aspen Thorn Dagger just as the Lurker activated Metal Merge, partially fusing with a nearby locker. Its form rippled, taking on properties of the rusted metal. The creature's defence visibly increased, its flesh hardening to a metallic sheen.
The dagger's fire enchantment sizzled as Harry slashed through a tentacle. Despite the Lurker's enhanced defence, the blade's heat proved effective. The severed appendage clinked against the tiles as dark ichor mixed with the water, spreading in oily patterns.
Two more Lurkers erupted from nearby lockers, their tentacles reaching for Harry's legs. One activated Crushing Grip, its barbed limbs attempting to constrict his ankle. He jumped back, boots splashing in the knee-deep water.
"Cursed Weapon!" Celeste's spell wreathed Harry's dagger in writhing shadows.
The enhanced blade severed another tentacle that lashed toward his face. The Lurker screeched, its metallic flesh unable to resist the curse-empowered strike.
Grove struggled against the first Lurker's grip, its wooden shield cracking under the monster's Crushing Grip ability. Chips of decayed wood floated in the water as the Rust Touch continued eating away at the golem's frame. Grove retaliated by hardening its remaining wood into a deadly spike, impaling the creature against a locker. The Lurker's metal affinity worked against it—trapped against the locker, it couldn't break free before Grove's attack pierced its core. The monster dissolved into motes of light.
More lockers creaked open down the shadowy rows. Metallic tentacles slithered out, accompanied by the sound of shifting rust. Each new Lurker immediately began merging with the nearest metal surface, creating an advancing wall of living metal.
"Time to go," Harry called, slicing through the nearest Lurker.
The Bloodletter enchantment pulsed as it triggered, crimson energy flowing from the wound into Harry's body, restoring some of his lost health.
They fought their way through the changing room, Harry's enhanced dagger keeping the creatures at bay while Grove created barriers of interwoven roots to slow their pursuit.
The exit finally appeared—a broken window leading to the pool's deep end. They squeezed through just as metal tentacles scraped the frame behind them.
Harry caught his breath on the other side. The window opened onto a high diving platform, its surface cracked but intact. Three springboards stretched out below, their metal corroded but still attached.
A chest sat at the platform's edge. Inside lay a scroll.
======Scroll of Water Walking | Consumable | Effect: Temporary Enchantment
Description: A single-use scroll that grants water walking ability for 30 minutes when opened. ======
The dungeon kept tempting him into the water and a disadvantageous position. Unless there was loot there, he wasn’t going to succumb to that temptation.
"Look there," Celeste pointed to a dark shape suspended beneath the water's surface. "Another chest?"
Harry peered over the edge. A metal box hung suspended by chains about three metres down. Something about the setup nagged at him.
"Too obvious," he muttered. "Has to be a trap."
Grove confirmed his suspicion by throwing a piece of debris toward the chest. The water erupted like a geyser, spraying them with stinging droplets. A massive form breached the surface—a Drowner twice the size of the others, but its mutations had progressed far beyond its lesser kin.
Bony spines protruded from its shoulders in serrated rows, still dripping with corrupted water. A dorsal fin ran down its back like a sword's edge, splitting the water as it moved. Its face had elongated into something vaguely shark-like, rows of needle teeth visible in its perpetually grinning maw.
The creature's muscles rippled beneath grey-green skin as it pulled itself partly onto the platform, water cascading off its massive frame. It easily matched Grove's height, and its bulk spoke of terrifying strength. A quiet clicking sound emanated from its throat—some remnant of human speech transformed into something alien and wrong.
"Here the big fish," Celeste said. “Let’s reel it in.”
So, what do you think? In the next chapter, Harry and Celeste finish up the dungeon and discover another grimoire.
Thanks for reading.