Rolling Thunder
Added 2025-04-25 18:59:03 +0000 UTCHistory
It is 1986, there are 26,573 game centres in Japan, the highest number in history. The Family Computer (NES) was launched three years ago and home video game consoles are becoming more popular, but the quality of games is overwhelmingly better in the arcades.
Namco releases this action shooter game, in which the main character Albatross catches all eyes. His movements are very finely rendered, with his skinny, long limbs. He looks a lot like "Lupin the Third", from Monkey Punch's manga. Handgun in hand, defeat enemy combatants, escape traps, and rescue your colleague Leila, kidnapped by GELDRA, an organisation that wants to take over the world. It is 1986, a good year to be alive.

Hints
Enter rooms marked BULLET to refill your ammunition. Entering an ARMS room allows you to switch to a machine gun and refill your machine gun ammunition. However, before entering each room, kill as many enemies as possible! Otherwise, you'll get a group attack from enemies when you leave the room!
The game can be scrolled back, and scrolling back two screens can initialise the protagonist. This will get you out of a pinch if you are surrounded by a large number of enemies or if you want to increase the number of bullets in your gun!
The game versions do differ in noticeable ways, such as the title screen and more importantly, the enemy location. So if you manage to finish the main one, try out the others too.
Pixel Cherry Ninja prepared a short video presenting the core. Check it out here.
Technical Trivia
This game system reminds me a lot of the Pac-Mania/Splatter House one, Namco System 1. There are several CPUs working in parallel. As many as four for Rolling Thunder, although the one in charge of playing PCM sounds cannot talk back but only listens to commands. The other three CPUs can share information back and forth. Whenever this kind of setup is present, I fear that the core is going to be hard to make. And that has been the case for this time too. One of the biggest headaches came from the MCU software going through an illegal operation at one point. Ignoring the bad byte seems to be enough to get the system working but my MCU module was flashing the problem and locking up. I looked up at what they did in MAME and they have that offending byte listed as an undocumented operation and have some complex logic assign to it.
Sometimes CPUs perform useful operations when an invalid byte is fed to them. This is normally a collection of side effects that come from the implementation of the valid instructions. Well written software should not rely on those undocumented operations though as this quirks will likely change on the next CPU revision.
A related case is when Amiga 500 programmers use to write information on the upper 8 bits of the address registers because the M68000 would not use them to address memory anyway. When the Amiga 1200 came along and those 8 bits were coming out of the CPU, those games stopped working.
Other Updates
Fixed Misalinged sprites and SFX are too quiet in Aliens
Fixed crash at end sequence in Bay Route
Fixed low music and sound effects in some s16b games
We are looking at solving the problem with graphic layers in the System 18 core. There are a few games pending in that core that keep it as beta but the graphic layers are all messed up at the moment so they are not playable. So expect a mix of S18 and System 86 releases for a few weeks.
Furrtek is still working on finishing the sprite decoder chip used in TMNT2. Part of this Patreon actually goes to support other developers such as him. The JTRIDERS core is kept in beta because we are waiting to include TMNT2 in it. The systems are closely related as you can see from the schematics we developed and published for the TMNT2 board over a year ago. JTRIDERS currently boots TMNT2 (find the MRA file attached). But, sprites are not shown because of the missing chip. Once Furrtek is done with his reverse engineering work, the core will be updated for the following friday. Furrtek's work is crucial to advance the arcade community knowledge and I want to respect his work pace.
Thank you for your continuous support.
Disclaimer: Rolling Thunder and Namco are trademarks of Namco. I am not affiliated with, endorsed by, or connected to Namco in any way.
Comments
Is there a list of non working games updated I’ve got latest key etc but outrun missing car and splatter house (arcade) not working ?
Wayne
2025-06-08 09:25:39 +0000 UTCThank you Jotego and team! Incredible work! I've been waiting for this one. This is definitely one of my favorites. I remember playing this for the first time probably in 1987 at the video store in my hometown and it stuck with me ever since, it was only there for a short time and one day it was just gone. I couldn't remember the name of the game until I found it on Mame years later. The colors and music is incredible, what a master piece.
Halla
2025-04-30 02:36:55 +0000 UTCWe have lost about a day of work because but overall it hasn’t as bad as it could have been. I have not heard clear technical explanations about it yet other than the succinct explanation on newspapers.
JOTEGO
2025-04-29 11:23:13 +0000 UTCHas the power shortage affected you and why has it happened
Mark Saunders
2025-04-28 22:00:59 +0000 UTCLove that one of the revision has such a different music
Fender
2025-04-26 20:16:29 +0000 UTCAwesome game — I played it a lot back in the day, and it still holds up today - great work Jotego and the team!
Theodore Huber
2025-04-26 12:44:56 +0000 UTC