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Side Arms (beta) + Bubble Bobble/Tokio Public Release

As usual, busy week with too much to talk about but let me be brief

-First, I'm making the TAITO core (Bubble Bobble and Tokio games) public. It still has the problem with the bubbles but I think it is related to the M6801 CPU core for which I have no replacement and fixing that CPU is not my priority now. By making the source code public maybe another developer will have an interest in fixing the M6801 CPU.

-Second, here is the beta release of Side Arms. This is a successor to Section Z game play and an ancestor of Forgotten Worlds. I had been asked for this game several times. It has impressive graphics with the same resolution as CPS (384x224). There are many differences between this and the MAME emulated version. See the TXT file for details. Apart from a sprite glitch in the first demo scene, I haven't noticed anything else. Enjoy!

I feel like moving back to QSound after having advanced the CPS0 set a bit more. I'm a bit tempted about doing another one to keep the inertia one more week. I'll decide it tomorrow.

Enjoy your arcade weekend!

Español

Aquí os traigo novedades una semana más. Demasiadas, pero seré breve.

-Hago público el cor de Bubble Bobble y Tokio porque el fallo de las burbujas de la introducción no puedo arreglarlo ahora. Tiene que ver con el procesador M6801 y meterse a fondo con él no es prioritario. Quizá al liberar el codigo alguien quiera mirarlo.

-Y os traigo un juego nuevo que me habian pedido mucho: Side Arms. Pertenece a la familia de Section Z y Forgotten Worlds. Tiene la misma resolución que la CPS y es un gustazo. Cambia mucho con MAME pero los detalles los dejo para el fichero leeme. ¡A gozarlo!

No sé si volver ya otra vez al QSound o estirar la serie de CAPCOM una semana más y aprovechar la inercia. Lo decidiré mañana.

Pasad un buen fin de semana retro.

Side Arms (beta) + Bubble Bobble/Tokio Public Release

Comments

Thanks! Were you going to revisit Ghosts and Goblins anytime soon? Getting bad visual glitches between stages and crashing on the last stage

GrendelWulf

"It still has the problem with the bubbles". Sounds like a problem I'll like to take on. Do you have any more details on what the problem is? Do you know if I can use the MAME emulation as a source of truth? (http://mamelife.blogspot.com/2006/08/completed-at-last.html)

Simon Scharf


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