In fact, we already reached 15k follow last week, but was too busy to celebrate.
And in fact, I don’t have much to say as developing report either.
So this time, I may just talk about how I started.
The initial group is actually only myself as BBQ to run the entire project (at that time everything depends on me).
At that time, there were very few fans, and every day BBQ would write something as a note (in fact, it's just gossip).
BBQ consider myself to be a person who likes to interact with my fans, so he will read every comment and try to reply to the ones he can.
Because there was not much fame, so no matter what, I force myself to send a note every day, so as to keep myself active.
The first thing I did every day when I woke up is think: what should I write about today?
Slowly, writing notes and reading comments has become part of life.
Sometimes it is clear that nothing is done, and it is also very happy to read everyone's comments.
Later on, after we start the third project, it finally made it to the front page of Ci-en for the first time.
I was surprised and delighted by how quickly the number of fans suddenly increased after that.
At the same time, it also led to a trouble - too many comments, so tired to reply!
Although nowadays BBQ #1 is replying comments together with #2 (maybe someone can find that BBQ sometimes has different styles of articles), which can relieve some pressure. But the huge number of comments is still very scary, after all, and made me uncomfortable if left un-replied.
At the same time, because the fans have become more, the previous kinds of gossiping is also embarrassing to do (people come to see my article, and found that I was just chatting, they may be angry).
Of course, there is another reason for the slowdown of articles recently, we are really busy, in order to come up with a demo that allows player to inherit the save file, we need to clean up a lot of the values and settings that were only temporarily put in place before, to complete and clean up the tarot card system and skill system that did not have time to be fully installed, to reconsider the numerical balance of combat and characters, as well as the many sound effects and music dubbing changes that can refresh your ears.
After all, they are silent details adjustment, we wish to present those changes altogether in a new demo rather than only dry words. Thank you for your understanding and love, we will continue to keep up!

At the same time there is a sort of interesting thing - in fact, after the fans become more BBQ will occasionally be offended by the comments, it will happen like this:
No. 1: This fan's comment is asking too much, I need to pay him back!
No. 2: Don't! Although it is somehow excessive, but after all, they like our game, I will reply it.
There are also the opposite.
No. 2: Obviously this is the design and trade-offs that have been considered for a long time, no way I gonna change it!
No. 1: Don't! easy easy, I’ll look after this…
In fact, there are many, many times makes BBQ want to reply: your advice is good enough to start a whole new game!
But it may be to hurting.
hmm, why we suddenly become so negative during 15k celebration…
Anyway, there is also good news.
At the end of this month there will be an official game trailer, and at the same time will also launch the latest demo version.
When the time comes, please try it out!
其實上周就達到15kfollow數了,只不過忙就拖到現在才慶祝。
但其實我已經沒特別能爆料的東西了呀233333
所以這次就隨便聊點制作時候的故事吧。
最初的社團其實只有BBQ壹個人運營社團(不如說那時候什麽事都靠我自己做)。
當時粉絲很少,每天BBQ都會寫點東西來發記事(其實就是閑聊)。
BBQ自認算是個喜歡和粉絲互動的人,所以每條評論都會去看,能回復的都盡量回去回復。
因為沒什麽名氣,所以無論如何都逼迫自己每天發壹篇記事,以此來保持自己的活躍。
每天睡醒第壹件事就是在想:我今天寫點什麽好呢?
慢慢的,寫記事,看評論就變成了生活的壹部分。
有時候明明什麽也沒幹,看看大家的評論也會很開心。
後來的後來,第三作開始制作後,才終於第壹次上了Cien的首頁。
從那以後粉絲突然變多的很快,讓我又驚又喜。
同時也引來壹個煩惱——評論太多,回起來好累啊!
雖然如今的BBQ1號是和2號壹起回評論的(或許有人能發現BBQ有時候文章風格不同),能減輕壹些壓力。但是龐大的評論量還是很恐怖,畢竟不回復的話總覺得心裏不舒服。
同時因為粉絲變多了,以前那種水記事的行為如今也不好意思再做了(大家來看我的文章,結果發現我只是在閑聊,可能會生氣的)。
也就是這樣,寫記事的速度漸漸慢了下來。
當然最近發記事慢還有壹個原因就是真的很忙,為了出壹個可以讓大家繼承存檔的誒emo,需要對大量之前只是臨時擺著的數值和設置進行清理,將沒來得及完全實裝的塔羅牌系統和技能系統補完和清理,重新考慮戰鬥和角色的數值平衡,還有可以讓大家耳目壹新的諸多音效音樂配音改動。
畢竟都是潤物無聲的細節調整,與其幹巴巴地用文字來進行說明,不如等到月底大家親身在遊戲中體驗來獲得更直觀的感受。感謝大家的理解與厚愛,這邊會繼續加油的!

同時還有壹個算是比較有意思的事情吧——其實粉絲變多了以後BBQ偶爾會被評論氣到,就會發生這樣的情況:
1號:這個粉絲的評論也太過分了,不行我要懟他幾句!
2號:別啊別啊...雖然確實有些過分,但畢竟都還是喜歡遊戲才來評論的,這個還是我來回復吧。
也有反過來的:
2號:明明這個是斟酌考慮了很久的設計和取舍,說改就改的嗎?
1號:別啊別啊,這點兒犯不著生氣,我來回吧我來回吧...
其實有好多好多次,BBQ非常想回復:您的建議那麽多,自己做壹個遊戲不好嘛。
不過還是沒說過就是了。
Emmmmm,明明是15k慶祝,怎麽突然這麽負能量了,不好不好。
總之還有個好消息是:
本月底會有正式的遊戲預告,與此同時還會推出最新的Demo版本。
到時候還請大家多多關照!