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Nebel Geisterjäger Technical Validation Version 2.2

JP2.2 

CN2.2 

 English version:

After my intense and exciting overtime, the rest of the bugs are fixed!

Two technical verification version, the first on the daytime mode was tested, and the second on the night event package operation was tested. Although it is true that there are many bugs as you can see, but they are not critical and some of them are due to special circumstances are not taken into account, after everyone's intense testing, these bugs have been basically eliminated, my writing method is also standardized a lot, I really appreciate. I'm glad that the core logic is proven to be effective and solid, so the next development work can start smoothly.

The next step is to implement the envisioned Twitter system, which will provide more information to the players while also being a very important form of ero - expression. Of course, because we have adopted a relatively non-linear mode of advancing events, it is foreseeable that the Twitter system will not be a cake walk. ......

If conditions permit, we will consider making a technical verification version to verify the operation of the Twitter system and other subsystems that may be added, but if the production goes well, we may not need to launch a half-assed technical verification version, so please look forward to a more polished beta and the official version!

Translated with www.DeepL.com/Translator (free version)

2.2 Updates.

1. Fixed the translation error of some Japanese texts.

2. Fixed the bug that derailed dating could not be included in the memory room.

3. Fixed the bug that the cafe dating black screen.

4. Fixed the bug that Kana does not appear normally in the morning.

5. Fixed the phone abnormality in rare cases.

6. Fixed the abnormal continuous play of day mode H.

7. Fixed the bug that the circle on the upper floor of the apartment disappeared.

8. Fixed the bug that the cafe event could not be unlocked normally.

Numerical system is still in a relatively rough stage. How about I have not designed a suitable "屈服度" growth curve, so if the data does not increase normally or does not increase, please do not be too surprised, not a bug, simply not done.

As well as the events in the room on the left side of the second floor of the maid's cafe, is also not done, you can not try to trigger.


 中文版:

經過我緊張刺激的加班,剩下的bug也都修覆完畢了!

兩次技術驗證版,第一次對白天的刷圖模式進行了檢驗,第二次對夜晚事件包的運行進行了檢驗。雖然確實如大家所看到的bug不少,但是都是制作不規範和一些特殊情況沒有考慮到所導致的,經過大家高強度的測試之後,這些bug已經基本被消滅了,我的寫法也規範了很多,真的非常感謝。很慶幸最核心的運行邏輯被證實是有效且穩固的,所以接下來的開發工作可以順利展開了。

接下來打算實現設想中的推特系統,給玩家提供更多情報的同時,也是很重要的H表現形式。當然,因為我們采用了相對非線性的事件推進模式,可以預見推特系統也不會是什麽省油的燈……

如果條件允許的話會考慮再制作一個技術驗證版用來驗證推特系統以及其他可能添加的子系統的運行,當然假如制作順利的話,可能也不需要再推出半吊子的技術驗證版了,請大家期待打磨更精細的beta以及正式版吧!

2.2更新內容:

1.修覆了部分日文文本的翻譯錯誤。

2.修覆了出軌約會不能收錄進回憶室的bug。

3.修覆了咖啡廳約會黑屏的bug。

4.修覆了早上加奈不正常出現的bug。

5.修覆了極少數情況下的電話異常。

6.修覆了晝模式H的不正常連續播放。

7.修覆了公寓上樓圓圈消失的bug。

8.修覆了咖啡館事件不能正常解鎖的bug。

數值系統還處於比較粗糙的階段。不如說我還沒設計好合適的“屈服度”增長曲線,所以如果出現數據不正常增加或者不增加,請不要太奇怪,不是bug,單純是沒做完。

以及女仆咖啡店二樓左側房間的事件,也沒有做完,可以不用嘗試去觸發也可以的。

Nebel Geisterjäger Technical Validation Version 2.2

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