XaiJu
BannerlordOnline
BannerlordOnline

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Standalone servers and next update news!

Dear patrons!


We are glad to share the latest news about Bannerlord Online:


We have finally completed the development of the new version of the server!

This has been our main task for the last few months and has taken a lot of time.

As a result, we have developed a new, fully self-contained, cross-platform server that can run on any hardware.

Previously, servers depended on the original game code and only ran on Windows desktop hardware, which greatly reduced the choice among data centers and providers.


After the update, it is expected that almost no server crashes will occur, as well as a quick start in 10–20 seconds.

However, the most important change is the ability to run BO servers in most data centers on good hardware, as well as spreading the servers across several physical machines to calculate battles independently, which will be particularly useful in siege mode.

In the future, we will launch new instances in new regions if we get enough players.


Also, we will launch a beta for every missing region: CN, NA, and RU.

Beta servers will be running constantly, and all future major updates will be tested on them first.

After testing on the beta, we will change the data centers of all existing servers by expanding the internet channel and increasing the capacity.


We are now going back to work on the game tasks, and we want to dedicate the next major update to fixing bugs and errors.

New servers will also be available in this update.


After the update with bug fixes, we will return to the development of castles.


We have collected the main problems that we received in Discord, emails, personal messages.


A few of them are:

• Reworking horse perks

• Fixing companion bonuses

• The server lags during high online time.

• Crashes in tournaments and when making alliances

• Reworking safe zones

• Fixing invisible weapons and multiple damage

• Fix the long loading time in the crafting window.

• Food bonuses

• Fixing visual bugs on the global map


We will share news on the development of the update!

The attached screenshot is from our Gitlab with part of the task list for the current update.



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