Bannerlord Online News
Added 2023-02-17 19:45:38 +0000 UTCDear patrons!
We would like to share the latest news about the project!
We are currently working on fixing the most critical gameplay issues:
Offline players food consumption (so food is now temporarily disabled).
Lack of multiple weapon damage: such as dealing damage to multiple enemies with a broad swing of an axe.
Ranged weapons that don't show up in some cases.
Low drop chance of horses, items for banner crafting, and furniture for clan houses. Food bonuses.
Low drop chance of companions with Brilliant skill.
Cost of crafting items.
Requirement of common resources will be lowered and rare resources will be increased.
We will also further reduce the cost of crafting for many items.
About the new features coming soon:
A selection of several recipes when completing scenarios. Selection will be from 5 slots, each slot will contain a different type of item (boots/gloves, helmet/cloak, armor/horse harness, melee weapons, ranged weapons/arrows).
Money reward for completing each stage of the scenario, including helping another person complete their quest.
We will also rework the list of recipes that appear in scenarios: there will be a chance to have new recipes for items similar in characteristics to Excellent items from the treasury (after upgrading).
Improved display of companion bonuses when hovering over their skills.
All these changes and fixes will be released on beta, and after a few days of testing on beta, we will release this update on the main servers.
We also plan to use the beta server more often to find more critical bugs Approximately the update will be released on the beta server next week.
Future plans:
We are starting active development of the castles.
Castle mechanics are already in development. We are currently working on the siege mode and on the mechanics of combining player squads into armies to take over the castles.
We are also thinking about the activities which will be available in the castles after they are taken.
All of the castle mechanics will first be released on the beta server for testing. Along with the development of castles, we will solve the current accumulated problems.
In addition to the game problems we are dealing with, we are seriously changing the architecture of the servers. Currently all servers are running on Windows and are partially dependent on the original game code, which seriously reduces the list of available servers for rent.This mainly affects the CN server where we cannot expand the internet bandwidth and where large amounts of lags occur. Changing the server architecture and moving it to Unix will remove these limitations. It will also improve the performance of the servers in general.
We have temporarily postponed workshops to focus on higher priority things: Fixing and changing the server architecture. After we are able to solve the main problems from the current ones, we will dedicate time to the workshops as well.
A little bit of information about the main team:
There are currently two people involved in development: Storm and Solodi. Leanbow has switched to part-time involvement as he now wants to focus on non-gaming projects. He continues to help us.Slender takes care of testing and analytics as well as helping us set up various mechanics. Moonlight is responsible for communicating with the community, answering your questions and helping solve problems related to the game.
Thank you for your support!
Comments
Hello! We published news about last progress.
2023-05-26 17:58:08 +0000 UTCLooking forward to this, this will make my friends play again
2023-04-17 23:26:16 +0000 UTCAny updates or details to share here with us? :) Also what of the new gear for next 2 upcoming months? I also wanna check if I can buy some older Patreon months deals. Thanks!
United Critics
2023-04-17 16:38:28 +0000 UTC