February news
Added 2022-02-04 19:55:54 +0000 UTCDear players!
By popular demand we are now posting the list of tasks we are currently working on and the general direction of the project.
It is not a secret that one of the next big updates will be castle capture with a new siege mode.
We are working on this update, however, before releasing the castles we need to fix a lot of accumulated problems, and we are actively working on this since January.
Here's a list of the issues we are working on at the moment and what we want to do in February:
• Server performance.
We have already rented more powerful servers and are optimizing the server code now.
As a result, we have released an update today, which has significantly reduced the load on the server, but delays can still occur when more than 400 people are playing on the server at the same time.
• Excessively long PvP battles.
The next problem is excessively long PvP, which can be as long as 90 minutes. More often than not, this happens when only players on one side of the battle remain alive.
Last week we released an update where we added stamina for horses in PvP.
This is partly an improvement, but we will continue to adjust the horse stamina characteristics for better balance and rework the riding perks so that significant benefits will be given in the middle of the Riding skill progression and not at the very end.
In addition to the adjustment, we will add a new retreat mechanic from the battlefield. This will additionally avoid long PvP battles and also help in PvE battles.
• Map balance.
The next problem is the imbalance of points of interest on the map. At the moment, the main interest for high-level players is still Wildlands, even after the release of Frostlands.
We plan to completely change the rewards in Frostlands, balance the strength of the opponents, and add rare items similar to the ancient coins and cups in Wildlands.
There will be a special NPC who will accept these items, issuing units and other rewards in return. This NPC will be similar to the antique master.
These changes will balance the map so that there will be no bias towards one of its parts.
• Problems with character synchronisation.
Since the release of Wildlands in June, when we added PvP, problems with character synchronisation have become noticeable, namely with their attack directions, shooting, weapon throwing and position mapping.
This is especially noticeable when the ping is high and unstable, which makes PvP unpredictable and discourages all desire to play.
This is currently one of the most difficult problems to solve and it's hard to predict how quickly we will fix it. The work is already in progress.
• Weakness of infantry units compared to shooting units.
Infantry is not popular because melee fighters die very quickly in encounters, ending up simply losing out to shooting units in terms of effectiveness.
We want to fix this. There is no final solution right now, but we will try to make adjustments to unit parameters to strengthen infantry and bring it back into regular play.
• Forcing PvP on all clans.
Right now all clans are focused on PvP. We collected feedback and found out that many players are not happy with forced PvP.
This discourages players from creating their own small clan, especially if the purpose of this clan is PvE game.
We plan to add several clan modes, each of which will give different bonuses and affect the possibility of free PvP on the global map.
• Non-transparent loot system.
Currently we do not give enough information about the loot that can be found when defeating a boss or even a common enemy.
We will add an encyclopedia listing of enemies, each of which will display a pool of items that can be obtained by defeating that enemy.
This will bring more clarity to the gameplay.
These are the main problems we want to solve in February.
We want to fix all these problems so we can release better updates in the future.
Thank you for reading to the end and we hope for your support!