Evening all, it's time for our second release of the month! A lot of progress was made code-wise this month, although it will only have a minor impact on gameplay for the moment.
First off, mission encounter rewards have been reworked to use the new progression point system, and encounters have generally had their point values increased or new point rewards added. This should add some more value to giving the missions an extra run-through when it comes time to head into the endgame phase. Second, a system is now in place for using citizen recruits to produce points for you. While you do have to actually have the recruits available to run the new operations, they are not yet actually being 'assigned' - the recruit assignment screen still needs a bit of work, and that will also be a main component in the other remaining midgame development phase tasks, which I'll talk about more tomorrow.
Third, citizen seduction has been tweaked to have a bit more random chance to it - you now have a chance to succeed even when messing up, when previously your chance would have been zero, but you now also have a chance to fail when before success would have been guaranteed. For those who don't go about maxing out all their impersonation skills, this will probably lead to things being easier on the whole. And finally, we have another new Specialist CG for you this month, as Octo gets handsy with the Sorority!
The next free release and State of the Game post are still planned for tomorrow night, so I'll save further discussion until then. For now, patch notes below, download links to follow!
v0.45.1 Change Log
Game Functions:
Mission Content:
Scene Content:
Art Content:
Codex Entries:
Bug Fixes:
Known Issues: