Hey all, it's time for our first release of the month! This cycle I had a bit more time than usual to do some play testing and code diving, so while there isn't a great deal of new content, there is a fair bit for me to discuss tonight. So, let's get into it!
First off, all of the Specialist 'Loyalty' missions have now had rewards added to each encounter. I want to note that there was no particular balancing in mind when rewards were assigned - recruits aren't evenly distributed per species or such, they merely fit what I had in mind when I was writing the mission. Later on I may look into setting up minor rewards to find during exploration to fill in any gaps.
Second, I was able to hunt down a few odd behaviors I'd been noticing but which weren't entirely consistent. The biggest of those being the random encounter scenes that may appear during 'break' periods in the day. There's two different ways to display these scenes - one when they first randomly appear, and one when you review an old scene later on. I was running both methods through the same function, and as it turns out in some situations the wrong logic path would be the one firing off, causing a couple different kinds of issues. The bugs fixed in this release have been rather long-standing, and my apologies to anyone affected. If anyone ever happens to notice buggy behavior, feel free to leave a report here or in the discord!
Third, I'd like to give a heads up that due to some large personal bills that came up this month, and the fact that the majority of the game's art budget does come from my own pocket, I've had to put a slowdown on art commissions this month. There's one piece currently in progress which will hopefully be ready for the next release, but otherwise there may be a bit of a delay in finishing out the Hellfire CGs.
Speaking of the next release, I'd like to note that Switch's first Romance scene is already in progress, and once that's complete I'll be moving on to setting the Overseer portrait to update correctly in missions. Hopefully next month we'll be all set up to add in some Exploration to the feature, finally! For now, patch notes below, patron links to follow:
v0.37.0 Change Log
Game Functions:
Mission Content:
Scene Content:
Art Content:
Codex Entries:
Bug Fixes:
Known Issues: