Evening all, time for our first June release! This release includes the final Specialist background as shown above, a Schen science lab. Beyond that this release was specifically focused on Loyalty Missions, of which we have two: Sorority and Switch.
While I did accomplish my goal this cycle of writing and implementing two missions in two weeks, it was a rather tight thing schedule-wise, so I may need to be more conservative with my estimates in the future. Never know when some artwork or bugs may come up (as a matter of fact, I just got in our final Director scene artwork as I was writing this). Our next release will set them aside in any case, as I attempt to finish up coding things for the third tier of specialist relationships and then writing some content for it.
One other thing perhaps worth mentioning this release is the change so that now missions are cleared out of the list when completed. One of my design goals for this project was that it be easy to repeat content you like, without needing a ton of save files at every story point or even worse, needing to constantly restart the game to see stuff again. Missions however are one feature which breaks that goal. When random missions are in, you may have a chance to see those encounters again, but Loyalties are one and done. So, choose wisely which paths you decide to take in encounters. I will note that some missions will have sexytimes content in them, and it's not a guarantee but it is likely that those will usually come behind a Charisma-locked path. Just something to consider.
Patch notes below, links to follow! Thanks for playing!
v0.30.0 Change Log
Game Functions:
Mission Content:
Scene Content:
Art Content:
Codex Entries:
Bug Fixes:
Known Issues: