I'm testing a new version of shaders. In the previous version, there were bugs with excessive clearance on flat surfaces due to displacement and other small moments, in almost any previous work you can see these shader errors. In this version I tried to remove this bug. It's also kind of like how shaders are now rendered in the same way in different types of cameras.
xneoguy
2021-06-28 00:42:00 +0000 UTCxneoguy
2021-06-27 00:51:55 +0000 UTCSSG_Grandmaster
2021-06-26 19:57:00 +0000 UTCRichard Steele
2021-06-26 17:35:57 +0000 UTCBim Skeeble
2021-06-26 17:28:58 +0000 UTCDraven Shadow
2021-06-26 14:58:48 +0000 UTC