Monster Hunter Monster Manual Sunbreak Update (now 415 pages)
Added 2022-10-13 14:22:33 +0000 UTCHello Everyone!
Today I am happy to present you with the newly updated MHMM that includes every new monster from the Monster Hunter Sunbreak expansion (including the two updates). This has been a very long process for, not just due to making the monsters, but also due to a fairly heavy overhaul of the MHMM in general. This included updating the formatting of the entire MHMM to the new WotC formatting that we see in Fizban's and Monsters of the Multiverse.
I also went through every single creature during this formatting change and checked for any discrepancies which you can find in the Change Log (it is fairly long, because I like to use bullet points).
If you don't care too much about every change, here are the general changes made to the MHMM:
- Added 25 new Monsters (Some are tempered versions of already existing ones, but updated for their new Sunbreak Versions)
- Split cold and water damage from the monster hunter video game. Cold is still ice, but water is now acid in MH5e. Many materials damage types were updated to reflect this change
- Many creatures were updated with their resists and immunities to reflect the change of ice and water, but others were given their normal resistance based off the video game that were missing initially. This changed the HP for a few different creatures
- All Waterblight effects now say "afflicted with waterblight" instead of "poisoned with waterblight"
- Added proficiency bonus to all creatures' stat blocks
- Actions are now capitalized throughout the stat blocks
- Changed formatting of each stat block to mirror new WotC formatting (bonus action section, etc)
- Removed almost every “your weapon deals an extra #d# (bludgeoning, piercing or slashing) damage.” Very few remain, but only at the low end and very high end. This removed some strong synergy between specific materials
- Many creature had their ranged attacks increased to the like of giants while still using strength (60/240 instead of 30/120)
As soon as this post was published I updated the MHMM in all standard locations (GMBinder, Google Docs, etc). You can also grab it from the downloads at the bottom of this post.
I still need to update the modules with all these changes, but this update has had me going nonstop since the release of Sunbreak. Due to that I am going to take a break from other work this month other than my HR4 patron requests, the Variant Monster, and Monster Hunt.
At the start of next month I will get to updating all the modules and release those to patrons, when they are complete. I will be updating Foundry first when I get started.
Overall I hope you all like what you see and as always thank you all for your support!
Comments
Not a problem at all, thank you for your work!
CaffeineBloodstream
2022-11-10 03:49:00 +0000 UTCIt is now updated, sorry for it taking a bit longer than expected.
Amellwind
2022-11-10 03:34:17 +0000 UTCThanks for the response! It's the pdf downloaded from the link in the post
CaffeineBloodstream
2022-11-09 21:57:37 +0000 UTCIf you are using the GMbinder website, it is an issue with the site itself and how it renders. If it's in the PDF I'll see what I can do about fixing that shortly.
Amellwind
2022-11-09 21:42:30 +0000 UTCThis is fantastic! However, there's a formatting error for Vaal Hazaak on page 153 (148 going by page number). Over half of its stat block is off the side of the page, making it unreadable.
CaffeineBloodstream
2022-11-09 20:37:03 +0000 UTCYooooo
Joshua Guerrero
2022-10-18 17:41:43 +0000 UTCAbsolutley dumbfoundingly amazing
Dante Desmondez
2022-10-15 18:59:35 +0000 UTCWe add an additional dice of damage on top. Not a huge boost, but more dice means more fun
Christian Herrmann-Nord
2022-10-15 02:46:44 +0000 UTCWeakness is such a tough one, because adding vulnerabilities breaks down the game and using something like the frogemoth's Shock Susceptibility on every creature would mean extremely buffed up monsters. I do know Heavy from the patron discord is working on a fairly complex system for it, but he also had a simpler +10 damage to a creature weak to a specific damage type. It would be more powerful early on, but weaker later in the game. it just isn't something else I want to add to the system, since its another thing to track. Which 5e tries to avoid.
Amellwind
2022-10-13 18:06:05 +0000 UTC