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amellwind
amellwind

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Monster Hunter Monster Manual Sunbreak Update (now 415 pages)

Hello Everyone!

Today I am happy to present you with the newly updated MHMM that includes every new monster from the Monster Hunter Sunbreak expansion (including the two updates). This has been a very long process for, not just due to making the monsters, but also due to a fairly heavy overhaul of the MHMM in general. This included updating the formatting of the entire MHMM to the new WotC formatting that we see in Fizban's and Monsters of the Multiverse. 

I also went through every single creature during this formatting change and checked for any discrepancies which you can find in the Change Log (it is fairly long, because I like to use bullet points).

If you don't care too much about every change, here are the general changes made to the MHMM:

As soon as this post was published I updated the MHMM in all standard locations (GMBinder, Google Docs, etc). You can also grab it from the downloads at the bottom of this post.

I still need to update the modules with all these changes, but this update has had me going nonstop since the release of Sunbreak. Due to that I am going to take a break from other work this month other than my HR4 patron requests, the Variant Monster, and Monster Hunt. 

At the start of next month I will get to updating all the modules and release those to patrons, when they are complete. I will be updating Foundry first when I get started.

Overall I hope you all like what you see and as always thank you all for your support!

Comments

Not a problem at all, thank you for your work!

CaffeineBloodstream

It is now updated, sorry for it taking a bit longer than expected.

Amellwind

Thanks for the response! It's the pdf downloaded from the link in the post

CaffeineBloodstream

If you are using the GMbinder website, it is an issue with the site itself and how it renders. If it's in the PDF I'll see what I can do about fixing that shortly.

Amellwind

This is fantastic! However, there's a formatting error for Vaal Hazaak on page 153 (148 going by page number). Over half of its stat block is off the side of the page, making it unreadable.

CaffeineBloodstream

Yooooo

Joshua Guerrero

Absolutley dumbfoundingly amazing

Dante Desmondez

We add an additional dice of damage on top. Not a huge boost, but more dice means more fun

Christian Herrmann-Nord

Weakness is such a tough one, because adding vulnerabilities breaks down the game and using something like the frogemoth's Shock Susceptibility on every creature would mean extremely buffed up monsters. I do know Heavy from the patron discord is working on a fairly complex system for it, but he also had a simpler +10 damage to a creature weak to a specific damage type. It would be more powerful early on, but weaker later in the game. it just isn't something else I want to add to the system, since its another thing to track. Which 5e tries to avoid.

Amellwind

Sweet!! Would be nice to have weakness to the monsters to give player more possible gimmick fight like in the game


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