XaiJu
Simon Fuchs
Simon Fuchs

gumroad


Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush

Includes:



Description:

In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into the carved area. I will explain how to use Zbrush, dynamesh and the path deform modifier in 3d Studio max to achieve this. 

harsurface_basics_02 - spline deformer and carving meshes.mp4
about.txt
hardsurface_basics_02.max
hardsurface_basics_02.ztl
obj.rar
HaywoodTools_max9_v006.zip


Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush

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