Monster Girl IP: I started programming the game.
Added 2025-10-24 20:57:28 +0000 UTCHello everyone, as mentioned last month, I use this month to study Godot and start programming, by the day 15th I had a grip on the engine and started programming, so far I made the main menu and I working on the other menu like options and information.
Interface

The game will have native ultra wide screen support, with 2k resolution assets, which for me seems enough. With just the main menu I established how the window behaves.

As for the before mentioned information screen, here the player will have detailed information about the monster girl they are taking care of, the current condition of her private parts, her boobs and also her mood.
This will be tie to an after caring mechanic were the player is going to perform some actions after sex; Drying the girl's sweat, wiping her privates, giving her a massage and so on, of course this isn't mandatory and will be optional, but performing this will unlock some dialogues and improve her mood.
HUD

I want to keep things minimalist, so, on screen you'll have money, energy, tasks, live news and the clock.
The energy will determinate how many actions you can perform each day; Part time working, going to the gym, the shooting range, etc.
Because the game has no conditions to progress beyond improving the relationship with the girl, these tasks will be self impose by the player; Get milk, learn new tricks with the hoover board, buy lotions and lube, etc., with the player choosing from a list what objects and actions they want to track.
Live new its basically what its going on at the moment in the Federal District in short messages like; "Lube price up", or "Potato chips on sale!" and so on, there will be also some lore dropping on these live news in a discrete way.
The clock its a clock C:
This interface will be the neuro implant in Robin's head, existing in universe. So, yeah, Robin its basically tracking the girl's condition in lore, thanks to the MGIP.
Movement
Movement will be akin to RPGMaker games; With the camera being isometric and the characters moving around the place in cardinal directions. For this I want to implement different types of options, specifically for running such as using shift to run, a toggle or in the case of gamepads; Following how much is the joystick being pushed.
I will also add different directions such as "Up" being either "Northeast", "Northwest" or just "North", all these options up to the player.
Alpha release
I hope to get an early pre-alpha for November, and an alpha for December, starting the new year with the game more in shape and a proper playable beta with content~
That its all for now, some things before finishing...
Thank you guys for your support <3
I am... going through some struggles, financially and mentally, not gonna lie, but the project goes forward, even if I don't earn enough and I need to find do more odd-jobs on my own, the development continues, no matter what, until I die (I hope this isn't ironic in the unknown future lmao).
Sack... she isn't doing that great, but she is also trying hard, this year was really hard on us and MGIP its how we want to recover, to make something from our experience and efforts.
Art live-stream on Twitch.
I live-stream every Friday, but tomorrow (25/10/2025) at 3:30pm (GMT-6) I'll be drawing some monster girls, some characters from B&L, mostly Patreon related drawings, taking suggestions. Some of these drawings will have naked version, exclusive for Patreon. This is my Twitch channel.

Speaking of which, I leave this one pending, I planned to post it here in this report but I didn't had time to finish it, I'll post it later on, on its own~
Thats it for now, take care~ <3
Comments
There are two reason for this type of movement; - All the doors and walls face diagonals, rarely cardinal directions straight away, so, its better pressing one key rather than two all the time. - In some gamepads its harder to pres diagonals (PS3 style controllers, for example), reason why some old 2D games have this type of direction~ But you can use the normal direction if you want (Sorry, I forgot to add this to the original post).
Jac Rios
2025-10-26 06:55:35 +0000 UTCRegarding the movement, if you want to have an isometric style that's rotated, then I think W / Up should still go north, not north east nor North west. That would just feel weird. If we want to go north east, we'll use WD / UpRight, etc.
Sargon Aelther
2025-10-25 19:37:32 +0000 UTC