Monster Girl IP: The base 3D model sculpting is done.
Added 2025-08-30 18:00:12 +0000 UTCThe 3D model sculpting is done, this will be the base model, putting the default topology and rigging for every character in place, making everything way easy for us to create more and more characters in the future~
Lets go to the point, this is the full breakdown of the model.
Please keep in mind: Although the wireframe and the topology is done, the normals are not, because of this, some lighting may seem wrong even tho is not.
Full body.


We wanted to make a cartoonish-anime character design, Slime took inspiration from the animation studio Gainax and Trigger, looking at some references, specially from characters with stylized bodies.
Here you can appreciate the wide hips, slim waist, big hands and calves, making them look less realistic than usual. Each character will be different, of course, but following the same design idea.
Bones.

All the bones for now and the future have been added, tails, hair, ears, harpy wings, back wings, jiggle physics, all put in place for us in the future be able to rig all the characters with the same animations and save us a ton of time.
Face.

The face following Slime designs, with that cartoony proportion, the idea allowing characters to be very expressive and charming. Ears in particular took straight of from cartoons.

Making the eyes was a challenge because they were too big for how small the eyeball is, so, what I did was making two big partial circles; One for the eyeball and another for the iris, solving this issue, giving us full tracking of the eye movement and also big eyes.

Even tho not visible, the mouth is fully modeled, with teeth and tongue.

The hair is just a placeholder but not far from final designs, I learned how to create meshes using curves and the result was awesome, this will allow me to over time add more and more hairstyles for each characters.
Feet and hands.


Fingers and toes are boxy, following the cartoony design and also the mesh of the body being somewhat lowpoly except for the important parts. Even tho the fingers may look a little weird in the T-pose stand, when they move it looks way better.

Of course, not all the characters will have box fingers, some like for example; The harpy, will have claws, merged with the fingers and define by texture.
Now, the naughty stuff, only for Patrons.
Breasts.

Little saggy, round and with cute nipples, as of the book as possible, just as a base for bigger or smaller breasts, the breasts that will be used for Robin; Medium size.

The nipple is slightly buldgy, with the areola and the nipple having their own mesh for this effect.

Tho see this with more detail, here is the wireframe. This will change depending of each character, combinations of small and big nipples along with big or small areolas.
Buttocks and hips.

When I mentioned the "important bits" being not lowpoly, this is what I mean. It took me some time to get the shape and a lot of anatomical references, but here it is, just as I want it, making the body look cartoony and curvy, with all the curves accentuated.
Genitals.


The genitals are now attached to the body, just as we show it in a previous post. The vaginal cavity and the anus will open for penetration, the new idea is to allow the mesh to open up and use physics for the penetration, creating some realistic contact instead of two object digging into the other. This will also spread up naturally the buttocks and thighs in thicker characters.

The player will be able to spread out the slit and see the interior, in this case, showing the hymen; Each girl will have their own hymen design, unique for them, as for the interior, all the models will share the same regardless the species. What will be changed will be the exterior.

The interior is fully modeled, we are going to try making this functional, using physics for realistic penetrations all the way in, as mentioned before. I'll work closely with Andramada to achieve this.
That is all for now, I'll take few days to work on Broken & Loved, I want to finish all the written content, once for all, more details in a post in few days.
I hope you guys feel satisfied with this. One of the bigger challenges for this game is done, the next one will be UV-wrapping and from there, everything will be easier for us.
Take care, until next time~
Comments
The harpy, for example, has the option to be have both entrances or just one with the cloaca, the cloaca using the same internal as the rectum, as shown on the image of the internals.
Jac Rios
2025-08-30 18:48:52 +0000 UTC"as for the interior, all the models will share the same regardless the species." What about the one's with a cloaca? π
Sargon Aelther
2025-08-30 18:37:13 +0000 UTC