XaiJu
Studio781
Studio781

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Monster Girl IP - WIP base 3D model.

Thanks to Nero we established proportions for all the characters, to model them we are using this character sheet as a base

Big hands, big head, thick thighs, cartoonish proportions. Nero based these proportions proportions in Studio Trigger and Gainax anime character designs (Kill la Kill for example), getting that mix of western-eastern animation designs.

This can be seen in Robin's (Main character) character design, with those thick calves and forearms, as well as those big eyes and hands.

This is how these proportions got translated on 3D, as you guys can see, it has some cartoony proportions even tho the face will be anime inspired in the most part.

This base model needs to have a perfect topology and proportions before being used for other characters and from there will be modified to fit each character body type, but on its basis, these will be the proportions.

Even tho I am still working on topology, I am testing physics and jiggle physics, in this case from the butt-cheeks to the thighs, all of it jiggling along with the character's movement, as you guys can see is still not there but I am making my way.

Another section in which I am adding jiggle physics is the belly, some more work is needed but we are getting there as well.

I am using bones but I will throw away that idea, I feel like using Blender in-built physics is going to work better, however, we need to test how these get translated to Godot.

That is for now, expect an updated with the model done or at least almost done next week, then I'll start modeling genitals which will be exclusive for high tier Patrons~

Comments

I'll get it tighter but not too much because characters like Myra have a thigh gap. With Zalia that gap will be closed by her thickness~

Jac Rios

I think the thigh gap is way too wide, at least when in A pose.

Sargon Aelther


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