Patron Build 11/10/20 (Hotfixed)
Added 2020-10-12 12:47:22 +0000 UTCChangelog:
Bug fixes:
- Overlay in fighting tutorial corrected
- Fixed bug where game would crash due to undefined variable
Really interested to hear what any of you have to say about the fighting mechanics, do you like it?
DOWNLOAD:
PC: http://www.mediafire.com/file/4uelx12wou9m4pf/CollegeKings-0.1.6.2-pc.zip/file
Mac: http://www.mediafire.com/file/2rd5qpogdnlba41/CollegeKings-0.1.6.2-mac.zip/file
Thanks!
Comments
Hey there, thank you so much for the feedback. How did you feel about the reaction time on hard and the amount of successful punches required (5 for either side)? Also how did you feel about the lack of being able to tell how much health Tom is on? I thought that could be an issue. I plan to always have (except for the beginning) 4 attacks and 4 defenses for each set. Groundwork (more wrestling oriented moves on the ground) will be introduced in more "professional" fights. I feel like having too many buttons could be too much as it doesn't feel great on pc. Most fights will be in controlled environments 1 vs 1 as part of training and competitions, but I was thinking if you give opponents new moves and make the prediction mechanic more difficult / more stances that opponent might take, that could make it more fun and dynamic. Please let me know any suggestions and ideas. - Undergrad Steve
College Kings
2020-10-12 21:38:50 +0000 UTCThe fighting mechanics are fine. Of course the first fight wasn't really difficult, won it on hard on my thrid try. But how do you plan to evolve it? Will new attacks replace the old ones just like that, or are there additional buttons you have to press? Will the mc just fight one-on-one all the time? I can't imagine how a 2-on-one would actually work with renpy, just a thought.
Flover
2020-10-12 21:30:29 +0000 UTC