XaiJu
longlivetheprincess
longlivetheprincess

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Progress Report

It's June! Hooray, summer!

But that's not what you're here for. You're here to hear about my progress on the latest update of Long Live the Princess. Well, let me assure you that it's going fine. 

Remember that thing I talked about where I realized that the setup for Callie's third scene wasn't really living up to my expectations for it? This kind of thing happens during game development. The solution, in this case, turned out to involve moving the scene to an entirely different location. I have been posing and rendering images for this location and making good progress doing so. Is there still a lot left to do? Yes. But I'm starting to feel like I'm getting somewhere with it. 

I cannot promise any dates yet. There are still too many unknown factors involved. However, I'm working on this update every day of the week, so it should hopefully not take too long. Hopefully.

Since last time, I have also done some more design work on the next game. My current focus on that front is on the story and setting, trying to find something genuinely compelling within the framework I have described earlier. There is so much potential here that I don't want to lock myself into a path too early. However, I am definitely excited about the possibilities.

So that is my development week in a nutshell. And now, back to work!

Until next time!



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