The outline is done, and good riddance! This kind of work really drains me, but it has to be done.
What you see above is a blurred version of my current outline of the endgame. It currently features very little of what will happen in 0.33, so this is mostly just 0.31 and 0.32. As you can see, the potential paths through these updates are incredibly complex and varied. Putting all these puzzle pieces together is, to put it mildly, fucking brutal. But at least I've got this update covered now, so that's a relief. The rest should be smooth sailing in comparison.
There's an old proverb that goes: "The darkest hour is just before the dawn." Appropriately for this game, it is attributed to the Irish. Version 0.32 is going to get quite dark compared to what you've seen before in this game. Depending on your choices, certain characters may die. Sometimes horribly. But this isn't a game that is supposed to be bleak and depressing (it's supposed to be sexy, dammit!), so don't worry. The worst bits are usually tied to bad endings. A few of those show up in this update. Even so, expect a couple of gut punches. This is the final hour of the game, so I'm not going to hold back. Case in point, one of the new renders I made this week features spraying blood. The bleeding character is a fan favorite. So, strap yourselves in. This is going to be a bumpy ride before things lighten up once 0.33 is done.
Until next time!
mistwolf_2k
2020-06-16 17:30:06 +0000 UTCMojo Honeyman
2020-06-16 15:23:01 +0000 UTCmorris ridgeway
2020-06-16 15:03:17 +0000 UTCDubsington
2020-06-16 14:48:51 +0000 UTCWilliam Ricardo Strebe
2020-06-16 14:31:46 +0000 UTCLuke Beks
2020-06-16 14:28:12 +0000 UTC