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Mordheim Home Rules for Laffut

HOME RULES FROM THE REDDIT TREAD

Damage rules and range are same as an Empire GC, but he misfires on a roll of 1-3. Then roll a D6:

1: SPLAT: The cannon and bearer explode in a shower of gore and metal. Any models within 3" suffer a S5 hit and the bearer is slain.

2: CRACK: The cannon splits in half and the cannonball hits its bearer on the head. Cannon out of action, bearer counts as stunned hereafter, roll a leadership test to revive after 1 turn.

3: The cannon fires but flings its bearer backwards D6". Any models in a semi circular arc behind it within that distance + the bearer suffer a S4 hit.

4: The cannon misfires and, enraged, the bearer charges D6" towards the nearest visible enemy model.

5: KABOOM as on 6 of normal table.

6: FIRE ME AGAIN!: As kaboom but, in a masochistic frenzy, the bearer insists he then be fired again. Roll to hit as usual, re-roll further 6's if misfires again.

Mordheim Home Rules for Laffut Mordheim Home Rules for Laffut Mordheim Home Rules for Laffut Mordheim Home Rules for Laffut Mordheim Home Rules for Laffut

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