Obstacle Course. Filled with traps designed to split the party and the Death Tyrant, Netherskull - what could go wrong?
This is the first release of Level 15 - Maps A & B spanning the north section of the map.

Map. The map is fairly straightforward and also quite empty (as per the description in the source book). It's always tough to stop myself from adding extra scatter here and there to fill out rooms when some seem so bare - as a result I ended up with lots of custom assets to make the things that are in the rooms a little more engaging. Only other things to note are the stone golem in 23 and the play-by-play generator/quadrone in 30b are absent as these will likely end up walking around as tokens so I didn't draw them in statically in the map image.
Traps & Tokens. Lots of traps spread across the level so I've included some separate tokens for various pits and a teleport effect should you choose to use them.
Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each of the maps (A and B); background means it has a flat grey image behind the dungeon and transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpegs don't support transparency); Foundry files are both dd2vtt files.
The zip files below have the Level 15 Maps A and B as well as a DM overlay for each map. Roll20Free is a .jpg < 10MB, Roll20Paid is a .jpg < 20MB and Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100 px (this also holds true for the transparent images).
Level 15 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Ian
2023-09-12 14:57:05 +0000 UTCBrowncoat Jayson
2023-09-12 14:55:57 +0000 UTC