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Tych Maps
Tych Maps

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Level 14-2 - Dungeon of the Mad Mage (All Tiers)

Arcturiadoom. The lich's personal retreat; filled with monstrous experiments and constructs.

Release 2 of Level 14, Maps C and D.  This release adds more of the experimental rooms and personal quarters.  Tons of custom assets to finish off these 2 maps!

Tokens.  There are 3 tokens included for this map.  2 of them are for Room 21 to allow you to flip the timekeeper from day to night (sun and moon disks).  The third is some simple stone bookshelves for Arcturia's Library (Room 40b) to allow them to appear when the command word is spoken and not before.

Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each of the maps (C and D); background means it has a flat grey image behind the dungeon and transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpegs don't support transparency); Foundry files are both dd2vtt files.

The zip files below have the Level 14 Map C and D as well as a GM overlay for each map. Finally decided to take advantage of the increased R20 file size limits (10mb free/20mb paid) - will try and keep them small-ish, but won't stress if I'm over the old 5/10 limits).  Roll20Free is a .jpg < 10MB, Roll20Paid is a .jpg < 20MB and Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100 px (this also holds true for the transparent images).

Level 14 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Level 14-2 - Dungeon of the Mad Mage (All Tiers) Level 14-2 - Dungeon of the Mad Mage (All Tiers)

Comments

Hi! The DM overlays seem to be wrong for these maps. The north exits on map D are labeled for map D instead of map C. The west exits are labeled for map C when they should be map A. Similarly the DM overlay for map C have the west exits labeled for map C when they should be map B. The southern exits are labeled correctly. Just an FYI, fixed it in photoshop for myself.

Dilldwarf

Thank you for your kind words!

Ian

I know this is a long and enduring module, but I want to say that your work is incredible and priceless to the online DoTMM community. I could not run my game without your maps. Thank you for your work.

John Linderman


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