Trobriand's Graveyard. A junkyard, workshop, and a testing ground of metal constructs.
This will be the first of 3 releases for Level 13 (Maps A and B), as the maps are oddly large yet simple and required a lot of custom assets for all the scrap metal and constructs - not your typical fantasy setting. Here is how it will all eventually piece together.

Map Notes. Map A contains 2 levels: ground and overhead. The ground level includes the warrens/tunnels under the scrap pile and overhead has the massive scrap pile. I've also included an "_overheadONLY_" file which has just the scrap pile to be used as a token/overhead tile for the map.
Map B is fairly straightforward, but does NOT include the shockerstomper (or the wasps). I've included both of those as tokens as they will invariably move around and try and kill your players! Here's a sample of the shockerstomper token.

Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each of the maps (A and B); background means it has a flat grey image behind the dungeon, transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpgs don't support transparency); Foundry are both dd2vtt files.
The zip files below have the Level 13 Map A and B as well as a GM overlay for each map. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px (this also holds true for the transparent images).
Level 13 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Mike V.
2023-09-27 18:02:58 +0000 UTCIan
2023-09-27 17:23:17 +0000 UTCMike V.
2023-09-23 18:59:17 +0000 UTC