CURRENT VERSION SUPPORTED: v12 + v13
v12 > v13 updates can be done directly in the Foundry VTT module page (module version 1.0.2)
For a complete walkthrough of how to install the module, see this post.
https://dl.dropboxusercontent.com/s/46bgek1oeevl4il/module.json?dl=1
Library: Scene Packer*
libWrapper
Monk's Active Tile Triggers*
Universal Battlemap Importer
Monk's Scene Navigation - NEW with Update 1.0 as a recommendation - makes the scene navigation much less cluttered with the volume of maps.
A major update adding Levels 16-23 to the Dungeon of the Mad Mage module.
The manifest URL is unchanged and can be updated directly within Foundry. For new module installs, use this link
This release adds Levels 11-15 to the Dungeon of the Mad Mage Module and includes some minor fixes to earlier maps. Full changelog is contained at the bottom of this post.
The manifest URL is unchanged and can be updated directly within Foundry. For new module installs, use link below.
Foundry Module v0.7 Manifest URL: https://dl.dropboxusercontent.com/s/46bgek1oeevl4il/module.json?dl=1
This release adds support for Foundry VTT v11.
Update Notes:
The v11 manifest URL is unchanged and can be updated directly within Foundry v11 (or use the link above). I have provided a new v10 manifest URL for DMs still running v10 who aren't ready to upgrade to v11. Note that if you use the v10 link you will NOT be prompted to update these via Foundry in the future as the software will treat it as a separate module (and I will not be updating it further).
Note that the Compendium Folders module is no longer required/recommended as the functionality has moved into Foundry core software.
Legacy Foundry v10 Module manifest - this no longer receive updates: https://dl.dropboxusercontent.com/s/vsqq2qffc042u6t/module.json?dl=1
10 Levels down, 13 to go - almost halfway but I like round numbers so the "Half-DotMM" Foundry module is ready to go!! We'll call this version 0.5.
This includes all my DotMM maps so far, starting with the Yawning Portal all the way down to Level 10. Walls have been fixed up, extra lights deleted, and teleports have been set between the different map sections; this means you should (almost) never have to manually move or place tokens as every level is connected.
I've tested and retested the module but if there are any issues please reach out on Discord and I will work to resolve it asap.
One known issue (outside of my control as far as I can understand it), is that because all these maps are so big, if you flip between many scenes in a single session, you may eventually cause a WebGL memory error. F5 to restart fixes it and it shouldn't be an issue in actual sessions when you are only using a few maps - but during setup, you might run into it more often toggling between maps.
Changelog
v0.5 - Paid: Original release of Foundry VTT module spanning Levels 1-10
v0.5.1 - Free: Fixed issue with Level 2 tiles not importing packed Monk's Active Tile actions correctly. You can re-import just the Level 2 scenes to get the tiles working again.
v0.5.2 - Free: Foundry v11 compatibility.
v0.7 - Paid: Levels 11-15 added (+ the first part of Level 16, Crystal Dungeon). Includes minor fixes:
Locked doors as noted in the source book should now be correct for Levels 1-15
Yawning Portal and first 3 levels now properly nested in respective folders
Level 7, Maddgoth's Castle, windows of the castle are now set to wall type "window" to use the new feature
v1.0 - Paid: Levels 16-23 added. Includes minor fixes:
Map Keys added as a journal entry for all levels.
Level 1 Room 11 - missing secret door added
v1.0.1 - Free: Change supported version to Foundry v12
Ian
2025-05-12 20:02:35 +0000 UTCJohn Carroll
2025-05-09 10:59:28 +0000 UTCAshleye Soanes
2025-01-02 00:25:24 +0000 UTCIan
2024-07-17 15:24:00 +0000 UTCDan Collins
2024-07-12 21:51:36 +0000 UTCJeremy Melton
2024-05-02 11:45:16 +0000 UTCIan
2024-03-01 17:59:45 +0000 UTCMadame Moist
2024-03-01 09:05:13 +0000 UTC