XaiJu
Tych Maps
Tych Maps

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Level 7 - 1 - Dungeon of the Mad Mage (All Tiers)

Personal Update. Hello all! I just wanted to give another quick update for the end of Aug and Sept as map releases will likely be slowing down a bit again - after 138 days in the NICU, my wife and I were finally able to bring our baby boy Sam (Samwise) the Brave home. He is a little fighter and still has some medical challenges to overcome at home. As we adjust to home life and parenthood outside the hospital, things will once again be a little unknown for when and how often map are released. 

The Map. Maddgoth's Castle - The Caverns.  I was excited to get down to this level as for me it's the first one that seems to get a little more abstract/wild - it is a mad mage's dungeon after all (Wyllowwood deserves honorable mention, but mapping wise wasn't dissimilar from any above ground map).  A tiny castle floating atop a mithral spire in a cavern lived in my forgetful giants - awesome.

Map Notes. I decided to try and cram the full cavern into 1 map - it's pushing the max dimensions (105x65) but I think is best served in 1 file.  This release has the caverns and central spire shown - but NOT the castle - I will include a token/image overlay after the next level is mapped that you can put over the central spire to "complete" this map.  Maddgoth's tiny castle will be the next (7-2) release.

For the giants on this level I tried to really convey the sense of scale and be mindful that things were appropriate to a giant's size.  I also tried to convey this scale through things like an entire tree trunk in their cooking fire.  The giants who live here are carvers and stone workers - I limited my use of assets and instead drew most of the giant's fixtures directly in Dungeondraft using the same colours and textures as walls/floor - to try and convey they were carved from the caverns around them.

In area 1, I added some umber hulk carapaces. I will admit I was focused on the reference image and what the back shell of a umber hulk may look like and it wasn't until I was placing them in the map that I stopped and thought...hmmm....those look like something else...even kind of flesh coloured.  Apologies in advance if your players ask why there are a bunch of giant d*cks on the floor.  I did also break my general rule of "no corpses" for area 11a as the description "corpses stacked like cordwood along the walls" was too good to pass up and it was a general mix/not specific to one enemy.

Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each of the maps listed above; background means it has a flat grey image behind the dungeon, transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpgs don't support transparency); Foundry are both dd2vtt files.

The zip files below have the Level 7 A Map (Caverns) as well as a GM overlay for it. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px (this also holds true for the transparent images).

Level 7 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Level 7 - 1 - Dungeon of the Mad Mage (All Tiers)

Comments

Another fantastic map! I'm so glad to hear the family is doing well.

Sgt Humpty

So happy to see you progress through levels. Level 7 looking sharp! Our campaign is currently running DotMM on Foundry and we're having a blast. Can't wait to use all your maps for it.

MangeCur

the new parent sleep deprivation is already getting to me, apparently. fixing ASAP - thank you for pointing that out!

Ian

Tim Stellmach

Thanks Nigel!

Ian

Amazing work as always! Keep it up! And very glad to hear that your family is doing well, best wishes.

Nigel Bennett


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