Azrok's Hold...
Down to Level 3 we go! This time starting out actually towards the later half of the level, but it was in the top left corner of the map and that's where I started (sorry?). This will be the first of 3 releases for "Level 3" (as per my last post about sizes), although there will be additional Skullport releases, before I move onto Level 4.
As for how this will all fit together, this image shows the expanded dungeon from which this is based (The Ruins of The Undermountain - thanks to one of my Patrons, Tigon, for bring this to my attention!). I plan to connect Skullport directly into Level 3 maps as shown below, as such the path out of Map A is altered slightly from the DOTMM source book to align better to the map shown below.

Other things to note for this map is I generally tried to keep to 10ft spacing between buildings (1 cell on the maps from the book) - although lines for the ruins were roughly drawn and many could have gone either way. Keeping to a stricter grid makes it more playable in my opinion and that is my goal - a few extra feet here or there shouldn't matter for building sizes. The other thing to note was lighting - there wasn't any particular notes about lighting in Azrok's Hold (meaning it's dark, as written) - but to make it feel like more of a town/settlement I added lights throughout the more populated areas as that allows them to be better differentiated from the ruins elsewhere.
Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each map; background means it has a flat grey image behind the dungeon, transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpgs don't support transparency); Foundry are both dd2vtt files. IF you want to puzzle piece the sections together like above (NOT RECOMMENDED), you have the transparent versions available for that. However, if you set up each map to an individual scene, you could use either, but the _BG_ jpgs will meet the file size limits for Roll20 (TP pngs may not!).
The zip files below have Level 3 Maps A and B as well as a GM overlay for each map.
Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px (this also holds true for the transparent images).
Level 3 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Richard Jones
2023-04-22 19:17:52 +0000 UTCjim wall
2022-12-08 23:55:14 +0000 UTC