Lots of content for Cartographers this week!
The source material was very detailed on the décor of Gralhund Villa - as such there were a lot of assets to be made to line it up with what was described.
The following files are included (this time including 3 different asset packs):
the Gralhund Villa Assets (custom furniture and such, including some of the stranger Gralhund décor: a glass stags head, crystal chandeliers, gilded mirrors). I also repacked a few previous assets to keep the number of packs I had to load down so you'll see some familiar market items in here as well.
a Shadows/Highlights/Variance asset pack that has some transparent overlays in various shades - I recommend scaling these to 3 or 4x scale in DD to use - they might be super hard to see in the DD menu, but hover over them to see their names - there are square and round shapes and the _20op, _15op, _10op is how opaque they are (20 will be more visible than 10).
and a snow overlay - this was a bit of an experimental pack this time around as to whether I could make the snowfall effect directly in DD (yes, you can!). I'd suggest looking for the assets that end in LR as these are smaller file sizes and should keep DD running smoother.
2 Dungeondraft map files - Summer and Winter (the upside of not having massively bloated file sizes is that I can share a couple variants this time, instead of just the summer one
3 Dungeondraft asset pack files (to match the 3 mentioned above)
Just as a quick note - some assets don't always find their way into the asset pack and are instead just in the "_raw" asset folder. This is due to my workflow and when the pack gets made. I will do my best to include any missed assets in future packs so they are useable in DD format - although you can always just drop the .png file directly into DD.