Hello all and thank you for your patience this month! I was having some troubles with this one, but finally got it working well. This is a supporter exclusive plugin and particle effect, thank you!!! I hope you enjoy!
SilverEJ gives SilverHJ a much needed happy ending :-). It includes 6 particle effects at different emission speeds and a script to trigger the effect. It also integrates with SilverHJ (eagle-eyed users may have noticed some code for this hiding in plain sight in SilverHJ.cs :-D ). When the two are combined, the EJ will periodically trigger automatically, causing the HJ giver to speed up to the climax and then slow down, while the receiver's facial expression changes.
This one requires some setup. I've included a bunch of screenshots to go along with these instructions and there is a test scene, EJTest, in the var that I recommend you check out for an example.
1. Add a CustomUnityAsset to the scene and name it Squirt
2. Align the Squirt CUA to the receiver's PenisTipControl (using Move/Align is a big help here) and move it along its Z axis (blue arrow) so it's a bit in front of the tip (see the 4th and 5th screenshots). You can test the placement by turning the CUA on and off again in the control tab, which will re-trigger the effect. The emission is along the z-axis (blue arrow) so make sure that arrow is pointing away from the tip (if you used the alignment function, it should be by default).
3. Link the Squirt CUA to the PenisTipControl and set Position and Rotation to Parent Link (see screenshot 6).
4. Add SilverEJ.cslist to the HJ giver, then SilverHJ.cslist (from the SilverHJ var). If SilverHJ was already loaded, you'll need to reload it to get it to recognize the SilverEJ plugin. If the plugin finds the Squirt CUA, it will be configured automatically. If not, point the plugin at the CUA, AtomControl, and "On" parameter.
5. SilverHJ now reveals its hidden options! Enable the EJ with the checkbox in the lower left (you'll need to scroll down). The duration determines how long the giver will speed up/slow down and how long the receiver will emote. The wait time is the delay between EJs.
6. Set SilverHJ to active and enjoy!
Be sure to check out the included test scene (Saves/ClockwiseSilver/EJTest) for help setting it up. I spent a lot of time on the particles. I know its not perfect, but I was pretty happy with the results. There are 6 different speeds in the silverejparticlesv2.assetbundle file, experiment and find which works best for your scene! The emission direction is slightly randomized so there should be some noticeable variation from one trigger to the next.
Thank you for your support and have fun!!!
Jack
2021-04-15 15:30:36 +0000 UTCPetter Hansen
2021-03-17 14:56:03 +0000 UTC