XaiJu
Ether Dynamics
Ether Dynamics

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SSE Port of Organic Factions complete, started work on the Extension

As the title says, porting the Org Fac framework is all wrapped up (including prepared changes to the mod page), started in on the Org Fac Extension. Note that, due to the incompatibility between the new Org Fac and the current Org Fac Extension, I'm not going to publish the former until the latter is also done.

The latter is a little nail-biting thanks to Bethesda's bad behavior when it comes to navmeshes -- namely they have flat-out deleted several navmeshes that existed in LE in SE. As some folks know, edits on a deleted object cause fatal errors, and the game will crash the moment those things are loaded or an interaction takes place.

All that means is I need to be a little wary when evaluating what Bethesda did around Darklight Tower, and do some extra checks in xEdit. Fingers crossed there aren't any major headaches there.

Cheers!


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