XaiJu
Ether Dynamics
Ether Dynamics

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Lookin' good!

Finished the ultra-deep code dive, optimization, and moved into full regression testing of the new new code. Just passed the player level gate test, as well as the Global Variable test.

Next it'll be on to Quest stage testing, and finally a full test of the hierarchy respawn behavior (can't spawn in if boss is dead, etc.).

Werewolves are looking good! As per my previous post, they'll be staggered in with the Silver Hand, but not at the exact same time (meaning sometimes the werewolves will outnumber the Silver Hand, sometimes the other way around).

I'm trying to think of a novel way to give the Silver Hand an edge in combat -- one way is to give the leader a silver blade with the Fear effect, but only strong enough to affect nearby wolves and the packmates (not the werewolf leader). However, that might be too strong, and just lead to a foregone conclusion for the fight. Maybe I can give them a scroll of Call to Arms or something instead? Something for a decent buff to all allies?

Any thoughts on what kind of interesting anti-werewolf gear (aside from silver weapons) might you want to see introduced?


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