Creating this image proved to be quite a chore!
As I mentioned in an earlier post, the memory requirements for this moonlit park scene from the next chapter of Digital Damsel exceeded what the Daz3d rendering engine was able to allocate to my GPU - despite the fact that my GPU technically has enough memory to handle it. It is an issue with Daz3d, not the GPU.
In between working on other projects, I invested some time into reorganizing the props and texture shaders for the scene. I managed to trim down the number of polygons and the texture file sizes just enough to render the image. I had to render it in three parts and composite it together in postwork, but it is done!
After all that effort, I decided to share the final result with you lovely people. Enjoy!