So first of all, Wish you all a happy new year! Hope next year's gonna turn out well for all of you guys! I can't thank you enough for being a part of the community!
Ideas just keep on flowing, and some projects may come out sooner than others, But here's one thing I've always wanted that I can say that I'm practically done, with a few bug corrections left.
2 main features are going to be introduced to ABR
-Charged Attack Stages
-Underwater Combat
so charged attack stages mainly just means that there will be an increase in attack damage the longer you hold the charge button, you'll get a different moveset too.
the 2nd one which I'm most excited about is an Underwater Attack system That works just thesame with how ABR's sytem works, you'll have a set of combos, you can string light and heavy attacks that also supports the new heavy key brought by 6.0
and these attacks are replaceable. So Animators can make their own movesets for Underwater Combat just like ABR
These 2 features are gonna come in the next ABR update. But I plan to bring more depth to underwater combat more ,which requires to study NPC combat styles and make use of Duff's distance based combat, I don't want it just to be some attacks you can do if you're in the state but a whole system with blocks NPC movesets and whatnot. This is that for now, hope you guys are excited!
J
2022-01-06 17:46:25 +0000 UTCRavenBlack
2022-01-05 13:35:52 +0000 UTCJuan Carlos L
2022-01-02 04:07:30 +0000 UTCPC23
2021-12-31 21:04:49 +0000 UTC