HC: Card Slinger | Ch. 45 - Reward
Added 2025-02-24 10:10:45 +0000 UTCDeckard lifted the lid of the chest, expecting disappointment.
A dull gleam of rust and the faint scent of seawater clinging to the corroded metal greeted him. He sighedâmore junk. But as he sifted through the pile, his fingers brushed against something solid. His eyes narrowed. Maybe not all of it was useless.
Rusty Shield (Common)
Description: A battered metal shield, crusted with salt and rust from years at the bottom of the ocean. It barely looks battle-worthy, but it still has some weight to it.
Effects:
+10 defense;
+5 block.
Requirements: 10 strength.
The shield looked quite nice. He picked up another item at random.
Corroded Ring (Common)
Description: A ring pulled from the shallows near Trash Islet. The salt has eaten away at its surface, but you can still wear it.
Effects:
+2 intelligence;
+10 energy.
There were ten such items. A barnacle-crusted pair of boots. A frayed sailcloth robe. A brine-stained belt with a rusted buckle. One for each equipment slot. Each provided minor stat boosts, which would be helpful to other players but wouldnât do much for Deckard.
Then, something caught his eye.
Dented Oxygen Bottle (Common)
Description: A battered oxygen tank, its exterior pitted with dents and corrosion. The gauge is unreadable, but a test valve still releases a faint hiss of air.
Effects: Allows the user to stay underwater for 15 minutes longer. Needs one hour to recharge.
Deckard stilled. He hadn't expected this. No stat buffs, no combat perksâbut its effect was incredibly valuable.
Already, his mind raced through possibilities. It was a big ocean around the island, and there had to be things he could do with this breathing gear. Without hesitation, he grabbed the oxygen bottle, closed the chest, and relocked it.
He slid the item into his inventory and returned to Ronan, handing him the key.
âI see youâve chosen your reward.â Ronanâs gaze flicked to the chest, then back to Deckard. When Deckard lingered instead of leaving, Ronan arched an eyebrow. âAnything else?â
Deckard casually glanced at the new players rifling through the shop bins. A silent understanding passed between them. Without a word, Deckard turned away and pretended to browse.
He ran his fingers over a row of low-level weapons, barely glancing at them. Meanwhile, more players came and went, stopping to pick through the shopâs wares. Still, Deckard waited.
Minutes passed.
Eventually, the shop emptied.
Deckard turned back to Ronan. Now they could talk. Ronan gave a subtle nod toward the back of the shop. âCome on.â
Deckard followed him into the small room beyond the counter. As the door shut, he caught a faint shimmer behind them. A hologram flickered into place, adjusting its stance to mirror Ronanâs usual posture. From the outside, no one would suspect a thing. To any player entering the store, it would seem like Ronan was still there.
âYouâre finally learning the value of discretion, human. Well done.â Ronanâs voice was flat, his pale eyes watching Deckard closely. Despite their history together, Ronan wasnât the most inviting NPC, and Deckard could tell he had only a short window to keep his attention.
Without hesitation, Deckard pulled out something he knew would buy Ronanâs patience.
The air seemed to shift as soon as the Whale Shark card left his inventory. The nanites across Ronanâs skin flaked away, revealing his black, alien skin. The Zulmirâs eyes widened, and for a split second, he stood frozen, his usually unreadable face betraying genuine shock.
He recovered quickly. The nanites crawled back over his skin, his features smoothing over once more.
âI canât believe you managed to get your hands on such a valuable subdimensionalization so quickly.â His voice was measured, but there was an edge to it. âWhere did you get it?â
âRatu lost it to me in a game.â
At the mention of the fisherman, the pale lines on Ronanâs forehead deepened.
âThe fool,â he muttered under his breath.
Deckard pressed on. âHe babbled something about âtheyâ lending it to him. And he was terrified. He kept talking about the consequences of not returning their cards. Is his âtheyâ your âtheyâ? What I mean is: Are our enemies lending cards to Ratu?â
Ronanâs gaze darkened.
âYes⊠and no.â
Deckard frowned. âWhat does that mean?â
Ronan started pacing, rubbing his jaw as if weighing his words. Finally, he spoke. âTheyâre connected.â
âOkay. What does that mean?â
âItâs⊠complicated,â Ronan said.
âIs there anything you can tell me?â
âThis is a fight I canât get involved in, human.â Ronanâs voice was firmer now. âI tasked you with this mission, but I never promised to shield you from the consequences. We Zulmirs are stretched thin as it is. Youâll have to fend for yourself.â
He took a deliberate step toward the door. Deckardâs pulse quickened. Ronan was about to walk away.
âWait! Ronan! Can you at least tell me how I can find them?â
Ronan kept walking, leaving the small room and sitting behind his desk. Then, a flicker of light caught his eyeâthe hologram shimmered once before vanishing.
As Ronan picked up the pen, he spoke. âThey camp somewhere in the jungle of the island.â His gaze flicked to the card still in Deckardâs hand and he raised one bony finger, pointing directly at it. âThat subdimensionalization is valuable⊠even to them. They are coming for you.â
Deckard gulped. The shop bell jingled.
A pair of new players stepped inside, their excited voices filling the space as they beelined toward the bins of low-tier gear.
Deckard sighed. He had so many questions, but Ronan was back to his scribbling self. He already knew the NPC well enough by now to know he wasnât going to get anything else out of him.
Deckard left the shop and stepped out into the street. The warm hues of sunset stretched across the sky, painting the waves in fiery orange and deep indigo. Stiltwave Village swayed with the rhythm of the tide, the wooden walkways creaking under Deckardâs steps. Torches flickered to life along the docks, their golden glow reflecting in the water below.
First Ratuâs fear and now Ronanâs warning. I have a bad feeling about this.
He could feel a storm coming. From the little that Ratu and Ronan had revealed, there was some sort of NPC or group of NPCs on the island related to the enemies of the Zulmirs. If the game kept following the same trend it did up to this point, sometime soon, someone would appear at his doorstep, challenging him to a game of Terralore.
Deckard adjusted his spectacles as he took stock of the situation. âIf you know the enemy and know yourself, you need not fear the result of a hundred battles,â he quoted. âLetâs review what I know about my enemy.â
He started counting on his fingers as he numbered a few pieces of intel he knew: âOne, they have access to many cards. Two, they are somehow associated with the Zulmirsâ enemies, whoever they are. Three, theyâre somewhere out in the jungle. Four, they will probably show up as I reach a milestone in my collection. And finally, they are stupid enough to lend an epic card to Ratu but powerful enough to scare Ronan.â
He turned to his other hand. âAs for me⊠letâs see⊠One, if they show up whenever I reach a milestone in my collection, like Ratu did, I have some control over when we meet. Two, if they are in the jungle, I should be OK as long as I stay out of it.â
As he considered the implications of his situation, he winced. He was stuck between a rock and a hard place. He needed to keep getting stronger if he had any hope of dealing with Ratuâs backers.
Ratu had first brought out a fox deck, then a shark deck. And those were just the cards these guys were willing to lend a dodgy fisherman like him. Maybe they werenât even stupid. Maybe they just had so many cards in their collection that losing a few on a wild gamble didnât matter to them.
Just how many more cards do these guys have?
How many more rare or epic ones? He had barely scraped by against Ratu, but he wasnât sure he could handle his backers. They had access to a massive card pool. Meanwhile, Deckardâs deckâwhile much better than the garbage one heâd started withâstill wasnât good enough. He needed more cards before he could build something formidable.
And that was assuming they were coming for a game of Terralore.
What if they just wanted a fight? His class was linked to Terralore, but it was more than that. If the developers wanted to test his mastery of his hidden class, then a real fight wasnât out of the question.
He was stronger than when he first started playing, sure. He no longer freaked out when fighting mobs. But he was still wet behind the ears. The only reason he had taken down elites and bosses so far was because heâd found ways to cheese themâexploiting the system to capture them instead of engaging in a proper battle. If he had to fight an elite or a hidden boss head-on right now? He wasnât sure heâd win.
Deckard massaged his temples.
He had to keep advancing his collection. He had to keep getting strongerânot just as a Terralore player, but as a card slinger. And he needed to figure out how to do that without getting shut down by Ratuâs backers.
Should I just collect cards but stop when Iâm about to complete a set?
That was fine in theory, but there were at least two problems there. One was that he needed the skills granted by milestone achievements in order to be able to deal with the increasingly tougher beasts of the game. And two, if he wasnât mistaken, some of the islandâs beasts were in the jungle. How was he supposed to go there to farm for cards without drawing the attention of Ratuâs backers?
As Deckard wrestled with possible courses of action, he had an idea. He thought about the recommendation letter sitting in his inventory. A connection to start over in Aquascape. What if he just ran away?
Wait⊠wasnât there a teleportation gate in the village?
Heâd read something about it online. It was supposed to help players travel to the mid-tiered cities more easily. Nothing was holding him down here. He could keep collecting cards in the mid-tiered city and show up once he was strong enough to wipe the floor with Ratuâs backer.
If Iâm not mistaken, itâs somewhere over there.
Deckard ran over to the location of Makoa, the village warrior who taught basic skills to players. As he approached, he noticed a player ahead of him stepping onto the glowing metal disks. The villagers barely glanced at them as they vanished in a burst of golden light. Another player, dressed in a colorful robe of red and green feathers, was already walking up, waiting their turn.
Deckard approached the gate, too.
Welcome to Stiltwaveâs Teleportation Gate.
Warning: You canât use this. Come back when youâre level 10.
âWhat?!â
He tried again, but the gate kept showing him the same message. Deckard froze, jaw clenched. His class didnât come with levels! How was he ever going to get to level 10? Card slingers progressed by increasing his collection. If this teleportation gate was barred behind a level, that meant he was never going to be able to use it!
Beads of sweat started to form on Deckardâs forehead. He had never expected his hidden class to have such a lousy setback! He couldnât use teleportation gates? At all?! That meant he would have to walk everywhere.
He had thought that not having levels was just an alternate route to progress. A different playstyle. Something the developers had accounted for. Maybe the system would have given him an alternative requirementâsomething like: You can use the teleportation gate once you have ten mini-sets or 1,000 cards collected.
But no.
This means that while everyone uses this thing once they reach level 10, Iâll be stuck taking the long path through the tunnel that Ronan was telling me about earlier.
A tunnel that was in the middle of the jungle, the enemyâs backyard.
Deckard took out his spectacles and cleaned them. âIâm so screwed,â he muttered.
He was back to square one. The game had spun a web he couldnât break free from. No shortcuts. No easy way out. Everyone else would just step onto that glowing gate and be gone, but he was stuck.
UnlessâŠ
Deckard turned toward the ocean, his gaze locking onto the silhouette of Trash Islet in the fading light. The tide lapped lazily against the shore, whispering to him with every wave. He opened his inventory and picked up his newest acquisition: the dented oxygen bottle.
The jungle was a trap, but the ocean? The ocean was open. Maybe there was a way to get stronger without venturing into the jungle after all.
If the game wanted to box him in, then fine. Heâd just find another way.
Letâs see how much the developers accounted for this.