Should [Peace Treaty] be buffed?
Added 2023-10-19 07:48:08 +0000 UTCDear patreons,
Thank you all for taking the time to answer my last poll about changing the membership tiers. So far, things are leaning toward changing them, and I'll implement that change soon.
In the meantime, I would like to ask you a question. One of my beta-readers was suggesting that I make the consequences of breaking [Peace Treaty] graver.
Peace Treaty (Epic)
Skill Description: You are known to cherish the common good and can mediate deals between factions.
Skill Effects:
Active. You can sign treaties between different parties;
Whoever breaks the treaty has to pay you compensation;
For each day a treaty remains active, you receive experience;
You can sign treaties between 1 +(1 party per 50 levels of wisdom);
Compensation if the treaty is broken: Affected by wisdom, intelligence, and strength - Current value: 31.3 gold;
Experience if the treaty isn't broken: Affected by wisdom, intelligence, and charisma - Current value: 127,360 XP per day;
Restrictions: Pacifist, Lvl. 20.
We discussed making it like trade agreements. If they break the treaty, they have to pay a fine to someone and Roth only gets a percentage. That would mean that factions would think twice before starting a skirmish.
At the same time, the purpose of this skill is to help pacifists level. Perhaps we don't have to include the detail that factions signing the peace treaty have to pay millions to someone for breaking it. As Roth becomes a stronger pacifist the repercussions become more serious, and factions are more likely to respect his role as an intermediary.
What do you think? Should I change the skill?
Comments
My suggestion:You have to look at the benefits of the peace treaty. What is gained for the group to enter a peace treaty? If you are talking about penalties for breaking one, those groups have to benefit from being in one. Otherwise what purpose is there to signing a peace treaty in the first place. I don’t see any benefit for the gatorbot in the sewer peace treaty. Why should it have a penalty if it decides to break it? If you want to empower the pacifist through peace treaty, you should include a “harmony” benefit in the peace treaty. Each party that agrees to the peace treaty will get +2 ( as the skill rank up more benefits) to a race specific dominate trait category each time they level up. By breaking the peace all parties lose the harmony benefit and the group that initially break the agreement agreement will have a negative debuff skill attached to them. *half the points in leveling up for next five levels. The pacifist earns experience as a result of the harmony bonus. Each month/year of a peace treaty the pacifist get an increase of X% for all pacifist related experience. This allows pacifist to increase in level and stacking. You might want to stay away from a financial penalty from breaking treaties. The reason being is you would have to figure out how sewer snakes have access to a million gold for example.
Blacklynx39
2023-10-21 08:54:03 +0000 UTCI voted for the first option, but I think the Suggestion from The_Glsasman333 is better.
Alexikon
2023-10-19 11:00:47 +0000 UTCOh, man! These polls are so neck-to-neck!
Cássio Ferreira
2023-10-19 10:25:35 +0000 UTC