AstroTerra Library | Skills
Added 2023-08-03 12:22:51 +0000 UTCCOMMON SKILLS
Attribute Selection
Description: It’s not just about making good items that fit your customer's needs.
Effects: Select the equipment’s main stat.
Restrictions: None.
Badger's Intellect
Description: By memorizing thousands of poems, the badger's brain develops unique pathways that improve intelligence.
Effects: Passive. +5 Intelligence.
Restrictions: Medics and Espers, lvl. 11.
Beveling
Description: By working the edges of a leather design, you can make it sturdier and more aesthetically pleasing.
Effects: Grants half a grade on leather equipment.
Restrictions: Tailors, lvl. 15.
Camouflage
Description: By stimulating the pigments in your skin cells, you can blend into the surrounding environment, allowing you to become invisible.
Effects: Active. Become invisible. The skill's effects are broken if you are attacked or if you attack others.
Restrictions: Rogues, lvl. 12.
Cart-Pulling
Description: After completing long travels, you have discovered running techniques that allow you to carry more weight and run faster. You’re also capable of carrying carts or wheelbarrows to increase your weight-carry capacity.
Effects:
Passive. +20 kg carrying capacity.
+20% traveling speed when outside combat for over one hour.
Restrictions: Merchant, lvl. 17.
Discount
Description: Your business sense and bargaining skills allow you to get better deals.
Effects: Passive. You can buy items from NPCs at a discount of 1%. Affected by wisdom, intelligence, charisma, and reputation.
Restrictions: Merchant.
Energy Efficiency
Description: You’ve learned to maximize your energy output.
Effects: Passive. -10% energy usage.
Restrictions: None.
Grapple
Description: The skillful way you grab people allows you to keep them immobilized for a short moment.
Effects: Active. Immobilize your target for two seconds. Deals no damage. Interrupts channels.
Restrictions: None.
Healing Ray
Description: You feel others’ pain and, thanks to the power of your mutation, you can slightly alleviate it.
Effects: Active. Heal your target. Healing slightly scales with intelligence and wisdom.
Restrictions: None.
Increased Discount
Description: Your business sense and bargaining skills allow you to get better deals.
Effects: Passive. You can buy items from NPCs at a discount of 2%. Affected by wisdom, intelligence, charisma, and reputation.
Restrictions: Broker, lvl. 15.
Material Eye
Description: After becoming more experienced as a craftsman, you develop a keen eye for judging the potential of crafting materials.
Effects: Grants more information about crafting materials. Scales with insight.
Restrictions: None.
Plenty of Fiber
Description: You’re in such a hurry to get crafting that you put in the extra effort to get the fibers ready for tailoring.
Effects: There’s a 5% chance of completing a process twice as fast when preparing fibers for crafting.
Restrictions: Tailors, lvl. 10.
Porter
Description: After completing long travels, you have discovered running techniques that allow you to carry more weight and run faster.
Effects:
Passive. +10 kg carrying capacity.
+10% traveling speed when outside combat for over one hour.
Restrictions: Merchant, lvl. 5.
Ratan's Strike
Description: By observing Ratans fighting, you understand that the key to their strength and viciousness lies in their quick strikes.
Effects: Active. Deal 100% damage. Refreshes auto-attacks.
Restrictions: Lvl. 4.
Ratan Stride
Description: You learn from observing how ratans dash and can imitate their speed.
Effects: Passive. +10% running speed.
Restrictions: Rogues, lvl. 10.
Rib Stitch
Description: This technique produces a textured fabric with vertical columns of knit stitches alternating with purl stitches. It provides stretch and elasticity to fabric.
Effects: Equipment crafted with this technique gains one bonus stat. Consumables gain half a grade.
Restrictions: Tailor, lvl. 10.
Screeching Terror
Description: Let out a piercing inhuman screech that dazes the opponents.
Effects: Active. Causes [Fear] debuff in a 1-meter radius. Radius scales with charisma, and power scales with intelligence. Especially effective on machines.
Restrictions: Medics, lvl. 13.
Shepherd’s Shout
Description: Your vocal cords have grown resilient and robust. All can hear you better, and your voice can herd weaker creatures.
Effects: Active. Scares away monsters. The skill’s effectiveness increases when a monster is low-leveled or has low health.
Restrictions: None.
Stockinette Stitch
Description: By alternating between knit stitches and purl stitches, you make your fabric stronger and more durable.
Effects: Equipment crafted with this technique gains one bonus stat. Consumables gain half a grade.
Restrictions: Tailor, lvl. 10.
Tailor Bag
Description: As a tailor, you learn how to make your supplies fit more nicely into your bag, allowing you to carry more weight.
Effects: Tailor materials and supplies weigh 25% less.
Restrictions: Tailors, lvl. 3.
Taunting Shout
Description: The surrounding creatures react to your threatening grunts and sounds and feel enraged. They will chase after you.
Effects: Active. Radius slightly scales with strength and intelligence. The more health a mob has, the more effective this skill is.
Restrictions: Lvl. 2.
Thirty Steps
Description: By using agile footwork, you can temporarily boost your movement speed.
Effects: Active. Gain 30% bonus movement speed for 30 seconds.
Restrictions: Rogues, lvl. 11.
Throw Rocks
Description: Your mind’s potential is slowly awakening, and you can move some small objects with it.
Effects: Active. Channel for 2 seconds and then throw 1-3 rocks toward a target as far as 5 meters away. Damage slightly scales with wisdom and intelligence.
Restrictions: None.
Wool's Will
Description: You have spent a long time in the presence of sheep and have worked with their wool. You understand how the molecules of its fibers align and are better able to utilize wool to its fullest potential.
Effects: Passive. Whenever you're wearing wool equipment, +1 intelligence per piece. If you're only wearing wool, +3 dexterity.
Restrictions: None.
UNCOMMON SKILLS
Blink
Description: With much training, you can tap into the quantum realm and jump across space.
Effects: Active. You can teleport a short distance. Radius scales with wisdom.
Restrictions: Espers, lvl. 30.
Brilliant Healing Ray
Description: You feel others' pain, and thanks to the power of your mutation and harnessing the power of light around you, you can alleviate it.
Effects: Active skill. Heal your target. Healing scales with intelligence, wisdom, and affinity.
Restrictions: [Inner Light].
Bulk Discount
Description: Your business sense and bargaining skills allow you to get better deals.
Effects: Passive. You can buy items from NPCs at a discount of 5%. The more of something you buy, the cheaper it becomes.
Restrictions: Brokers, lvl. 30.
Cobra Slither
Description: Snakes are capable of silent, discreet movement. They impart some of their experience onto you.
Effects: Improves stealth skills. Makes your steps quieter.
Restrictions: Rogues, lvl. 15.
Convex Alignment
Description: You can align laser beams utilizing a curved mirror. Most of the laser’s potency is dispersed, resulting in a thin beam.
Effects: You can charge a light trap at 30% total capacity.
Restrictions: None.
Exasperate
Description: Your relentlessness is like a mighty river that carves a canyon into the toughest of rocks.
Effects: Passive. The longer a negotiation is, the more chances you have of gaining better deals and getting more profession XP.
Restrictions: Merchants, lvl. 9.
Extort
Description: You've learned from the Beanies how to make a scary face, and your prey shakes so hard that they drop some of their precious coins.
Effects: Passive. You gain +10% gold from mob drops; 10% discount when buying from NPCs in the family's pockets.
Restrictions: Friends with the Beanies.
Firm Handshake
Description: You have a firm handshake and a persuasive voice. Your customers feel bad about canceling their deals with you.
Effects: Increases resistance to contract cancellation.
Restrictions: Merchants, lvl. 34.
Inspiration
Description: In one rare moment of clarity, you muster all your concentration and produce outstanding results.
Effects: Active. Increases crafting success rate by 5% for one minute.
Restrictions: None.
Leeway
Description: You are a well-established businessman, and your connections have come to trust your word.
Effects: Tolerance of business-related deadlines. Scales with charisma.
Restrictions: Brokers, lvl. 27.
Novice Hiring
Description: You've made a name for yourself and can now give out contracts that suit your reputation. As a broker, you can hire other races too.
Effects: Passive. You can write contracts and issue quests to NPCs novice level and below.
Restrictions: Merchants, lvl. 10.
Photosynthesis
Description: You can imitate nature and harness the power of the sun.
Effects: +10 hp regeneration when it’s daytime.
Restrictions: None.
Ratan Sprint
Description: You learn from observing how ratans dash and can imitate their speed.
Effects: Passive. +20% running speed.
Restrictions: Rogues, lvl. 10.
Rat Toxic Poison
Description: For ages, humans poisoned the mice, and in doing so, mice became experts in the art of poisoning.
Effects: Active. Release a cloud of poison in 5x5 meters, poisoning everyone in it. Can stack up to six times. Poison power scales with wisdom.
Restrictions: None.
Solar Light
Description: You manage to excite the atoms on your skin and produce a blinding light.
Effects: Active. You inflict the [Blind] debuff on anyone looking directly at you. Effectiveness scales with wisdom. Duration scales with intelligence.
Restrictions: Pyrokinetic, lvl. 35.
Suppliers' Fortune
Description: NPCs treasure the business relationship you have cultivated with them.
Effects: Passive. NPCs pay you 1% more when purchasing goods from you. Percentage scales with reputation, charisma, and wisdom.
Restrictions: Brokers, lvl. 7.
Taunting Bellow
Description: The surrounding creatures react to your threatening grunts and sounds and feel enraged. They will chase after you.
Effects: Active. Draw all enemies in a 10m radius. Radius is affected by charisma. Skill effectiveness is affected by strength.
Restrictions: Tanks, lvl. 30.
Xenoburst
Description: Your frail human form cannot hold the power of the parasitoids, but you forcefully use it anyway.
Effects: Sacrifice 100 hp to gain +15% damage for one minute. Cooldown: One hour.
Restrictions: None.
RARE SKILLS
Blink Blink
Description: With much training, you can tap into the quantum realm and jump across space.
Effects: Active. You can teleport a short distance and then teleport again. Radius scales with wisdom.
Restrictions: Espers, lvl. 30.
Digging Dexterity
Description: All forms of movement are interconnected. Swimming, climbing, or jumping aren’t that different from digging.
Effects: All bonuses to other forms of movement (running, flying, swimming, climbing, jumping) are converted into increased digging speed.
Restrictions: None.
Eerie Glow
Description: Your skin casts a ghostly light that makes your surroundings feel ominous and unsettles enemies.
Effects: Passive. Slightly powers your fear debuffs. Active. Doubles your fear debuffs for one minute. Cooldown: 1 hour.
Restrictions: None.
Flag Bearer
Description: Your banner represents something greater than yourself. It has become a symbol of prosperity and peace.
Effects: Passive. Allows you to unlock a flag's hidden properties. The deeper the relationship with the factions represented by the flag, the stronger the effects.
Restrictions: Pacifists, lvl. 10.
Gecko Feet
Description: Laced with state-of-the-art technology, these shoes will take you places.
Effects: You can walk on walls and ceilings.
Restrictions: None.
Grass Walk
Description: The vegetation under your feet beckons you to run farther and faster.
Effects: +30% movement speed when around plant life.
Restrictions: None.
Green Woods Blessing
Description: You know this place like the back of your hand. Your knowledge of this place's ecology and geography gives you an edge over the competition.
Effects: Active. +5 to all stats. The bonus is doubled when inside the Green Woods.
Restrictions: Lvl. 10.
Hilsford Sewers Blessing
Description: You know this place like the back of your hand. Your knowledge of this place's ecology and geography gives you an edge over the competition.
Effects: Active. +5 to all stats. The bonus is doubled when inside the Hilsford Sewers.
Restrictions: Lvl. 10.
Hulking Titan
Description: By focusing your energy and fully flexing your muscles, you become temporarily bigger and faster.
Effects: Active. Cleanses any crowd control effects upon usage. Lasts 10 seconds. +20% damage, +20% damage reduction, +20% movement speed.
Restrictions: None.
Inspiration
Description: In one rare moment of clarity, you muster all your concentration and produce outstanding results.
Effects: Active. Increase crafting success rate by 5% for one minute.
Restrictions: None.
Intimidate
Description: By threatening countless innocents, you have learned the subtleties of fear.
Effects: Active. Causes a [Fear] debuff. Depends on level difference and charisma.
Restrictions: None.
Lucky Lockpick
Description: There’s a small chance you can open locks beyond your skill.
Effects: Active. There’s a small chance you can open locks beyond your skill.
Restrictions: Rogues, lvl. 24.
Peace Declaration
Description: By imbuing your voice with persuasion and conviction, you reach the hearts of those around you and stop them from fighting.
Effects: Active. All affected by [Peace Declaration] cannot deal damage for two minutes. Radius and effectiveness affected by wisdom, intelligence, and charisma.
Restrictions: Pacifists, lvl. 15.
Rat Toxic Poison
Description: For ages, humans poisoned the mice, and in doing so, mice became experts in the art of poisoning.
Effects: Active. Release a cloud of poison in 5x5 meters, poisoning everyone in it. Can stack up to six times. Poison power scales with wisdom.
Restrictions: None.
Solar Warmth
Description: You manage to excite the atoms on your skin and produce a blinding light.
Effects: Active (Overload)—Produce one brilliant flash that inflicts the [Blind] debuff. Active (Prolonged)—Emit a warm light that boosts all pyrokinetic damage by 10%.
Restrictions: Pyrokinetics, lvl. 35.
Toxin Immunity
Description: After living in the toxic swamps, you become immune to toxins.
Effects: You are immune to most poisons and acids.
Restrictions: None.
Turbo Tunneling
Description: Unleashing an extraordinary burst of energy, you transform into a blur of motion, tearing through the earth with unrivaled speed and efficiency.
Effects: Passive. +200% digging speed. Active. Double digging speed for 10 seconds. Cooldown: 3 minutes.
Restrictions: None.
Epic Skills
Blessing of Green Country
Description: You can feel life in every blade of grass, every drop of rain, and every heartbeat.
Effects: +10 to all stats while in the Green Country region; You can smell nature.
Restrictions: None.
Earth Ripper
Description: Your claws possess unmatched power, slicing through rock and metal effortlessly, transforming even the toughest obstacles into dust.
Effects: Passive. You can dig through any material, whether tough or unyielding. Active. For 5 seconds, all your attacks bypass any damage resistance, dealing true damage.
Restrictions: None.
Expanded Growth
Description: Sharing ingredients offsets any deficiencies in the plants connected to the power grid.
Effects: Active. Roots of plants linked to the grid grow 30% faster.
Restrictions: [Bioenergy Power Grid I].
Farsight
Description: You’ve seen many things and broken through many frontiers. Your vision has become keener, and you can see beyond what is obvious.
Effects: Passive. Eye-sight radius doubled.
Restrictions: None.
Force Field
Description: Harness the life energy of all treeants and plants to create a powerful force field.
Effects: Active.
Restrictions: [Bioenergy Power Grid III].
Grid Overload
Description: By squeezing the energy of every plant cell, you can push the grid even further.
Effects: You can use the grids’ plants' hp to feed its active skills.
Restrictions: [Bioenergy Power Grid V].
Horrific Glow
Description: Your skin casts a terrible light that makes your surroundings feel ominous and terrifies enemies.
Effects: Passive. Powers your fear debuffs. Active. Triples your fear debuffs for one minute. There’s a chance that whoever looks at you suffers a fear debuff for 1 second.
Restrictions: None.
Limb Regeneration
Description: The lizards are known for their incredible regeneration power. They can grow back tails and limbs. You now can, too.
Effects: Passive: +100 hp regeneration per minute. Active: Double your hp regeneration for one minute.
Restrictions: Warriors, lvl. 21.
Miniaturize
Description: Your mutated cells have learned how to shrink your size for short periods.
Effects: Active. Shrinks you to one-tenth of your usual size for 30 minutes.
Restrictions: Lvl. 8.
Peace Treaty
Description: You are known to cherish the common good and can mediate deals between factions.
Effects: Active. You can sign treaties between two different parties. Whoever breaks the treaty has to pay you compensation. For each day a treaty remains active, you receive experience.
Restrictions: Pacifists, lvl. 20.
Peace Triumphs
Description: The power of peace transforms your strength into unmatched prowess.
Effects: Passive. If you haven’t attacked anyone in the last 100 hours, you receive a +200 bonus to all stats.
Restrictions: None.
Sanctuary
Description: By your mere presence, all aggressiveness and violence are quenched. You can create zones where no damage can be dealt.
Effects: Channel for 30 minutes to plant a flag. The radius of the safe zone depends on the flag’s grade.
Restrictions: Pacifists.
Search
Description: By focusing your senses to exhaustion, your subconscious is activated, and you can feel where a secret room is.
Effects: Active. Locate hidden doors or passages in a 13-meter radius.
Restrictions: Lvl. 10.
Second Wind
Description: No matter how many times they hit you, they can not stop you.
Effects: Passive. If you receive damage that would kill you, you recover 5% of your health and become invulnerable for 3 seconds. Cooldown: 24 hours.
Restrictions: None.
Shine Through
Description: I can fill a room but take no space. What am I?
Effects: Active. Transform into light for one minute.
Restrictions: None.
Sonar Compensation
Description: With heightened awareness of your surroundings, you train yourself to rely more on your other senses, adapting to the subterranean darkness with enhanced auditory perception.
Effects: Passive. Sacrifice half of your eyesight to significantly enhance your hearing.
Restrictions: None.
Stamp
Description: Your flag has become a symbol that carries great strength.
Effects: Passive. Flag Bearer and Peace Treaty are now linked. Active. You can now stamp documents with your flag’s pole.
Restrictions: Pacifists, lvl. 20.
Turbo Tunneling
Description: Unleashing an extraordinary burst of energy, you transform into a blur of motion, tearing through the earth with unrivaled speed and efficiency.
Effects: Passive. +200% digging speed. Active. Double digging speed for 10 seconds. Cooldown: 3 minutes.
Restrictions: None.
Unsung Lullaby
Description: I am something you can seek but cannot find. When you stop searching, I come to mind.
Effects: Passive. +10 to all stats if you’ve been out of battle for 24 hours. The buff wears off once you enter combat. Cooldown: 7 days.
Restrictions: None.
Legendary Skills
Affinity Overload
Description: The elements of creation harmonize through you and produce outstanding results.
Effects: Passive. If you have 4 affinities, affinity bonuses double. If you have 8 affinities, affinity bonuses quadruple.
Restrictions: None.
Blessing of the Caracal
Description: Nira, the caracal, has taught you to defy gravity.
Effects: Passive. Become weightless. +1 skill slot.
Restrictions: None.
Blessing of the Cat
Description: Oli, the cat, has taught you how to circumvent any lock.
Effects: Passive. You can open any lock. +1 skill slot.
Restrictions: None.
Blessing of the Lion
Description: Zion, the lion, has taught you how to roar.
Effects: Passive. Voice skills are empowered. +1 skill slot.
Restrictions: None.
Blessing of the Lion King
Description: Zion, the lion, has taught you how to roar and rule.
Effects: Passive. Voice skills are empowered. +50 charisma. +2 skill slots.
Restrictions: None.
Blessing of the Lioness
Description: Sawabi, the lioness, has taught you how to hunt.
Effects: Passive. Attacks can’t miss. +1 skill slot.
Restrictions: None.
Blessing of the Panther
Description: Shadow, the panther, has taught you how to become invisible.
Effects: Passive. Upgrades [Camouflage]. +1 skill slot.
Restrictions: None.
Blessing of the Tiger
Description: Maudib, the tiger, has taught you how to pulverize your enemies.
Effects: Passive. Crits deal four times more damage. +1 skill slot.
Restrictions: None.
Elemental Awakening
Description: You can partially transform into any of the elements you have an affinity with, triggering special effects.
Effects: Active. Bonuses depend on how high your affinity is and which affinity you use. Light Awakening: Increases all stats. Fire Awakening: Increases damage. Darkness Awakening: Strengthens poisons and debuffs.
Restrictions: None.
Fury of the Eight Spires
Description: The strength of the fallen warriors, whose leather was used to produce this armor, inspires you to greatness. You summon all your inner strength and die in a blaze of glory.
Effects: Active. +200 to all stats for 30 seconds. You lose all your health at the end of the skill's duration. Cooldown: 72 hours.
Restrictions: None.
Lion’s Breath
Description: You can realign the atoms in the air and create a wormhole. King Zion has loaned this skill to you temporarily.
Effects: Active. Opens a portal that leads to the Hive King. One-time use. Up to 100 players can use the portal.
Restrictions: None.
Monarchic Grace
Description: Your charisma becomes palpable, and your friendships and love of others grant you great strength.
Effects: Passive. All attribute effects slightly scale with charisma.
Restrictions: Pacifists, lvl. 30.
United in Love
Description: The unbreakable bond between you and your pets is reflected in your stats.
Effects: Passive. You receive 10% of your pets’ stats.
Restrictions: None.
Pet Skills
Ant Constructs
Description: By holding their legs together, your pets can form structures of moderate complexity.
Effects: Your pet colony can build basic ant constructs. Variety scales with intelligence, and construct durability scales with strength.
Restrictions: None.
Bite
Description: Ants’ mandibles are incredibly sharp tools. They learn to use them to defend themselves and to hunt other creatures.
Effects: Active. Scales with strength.
Restrictions: None.
Forage
Description: By exploring the surrounding area, the colony can gather needed resources to help the colony thrive.
Effects: Active. You can assign an area to your colony, and they will gather resources from the surrounding area. You will get a part of the spoils.
Restrictions: None.
Hunt
Description: Ant soldiers and workers know how to cooperate to kill prey.
Effects: Passive. Aura effect. Damage and resistance of worker ants improve if ant soldiers are nearby.
Restrictions: None.
Moonlight Gallop
Description: The moonlight herd exhibits its true strength and speed at night.
Effects: Passive. If it’s dark, your pet can move 50% faster.
Restrictions: None.
Naughty Antics
Description: How boring would life be if we didn’t walk on the edge and pushed the boundaries? Life is a big adventure!
Effects: Passive. Your pet has gained some independence and will act on its own sometimes. Your pet can help you trigger unlikely scenarios. Scales with subterfuge.
Restrictions: None.
Nine Lives
Description: Your pet has suffered a special mutation and has nine hearts. Every time it dies, it loses one of its hearts, unlocks a new stat, and gains incredible powers.
Effects: 1st life - No bonus. If you die, your pet dies. If your pet dies, you die. Your pet can only respawn eight times. After that, it’ll die for good.
Restrictions: None.
Owner
Description: Humans don't own cats. Cats own humans.
Effects: Your pet doesn't occupy a pet slot.
Restrictions: None.
Ride
Description: This animal has been taught how to serve as transport and can help you get places.
Effects: Passive. You can ride this pet, increasing your movement speed by 100% and weight-carrying capacity by 50 kg.
Restrictions: None.
Sashimi Cutting
Description: Felinians can cut almost anything to ribbons using their razor-sharp claws. They can also cut fish just right to bring out the flavor of its meat.
Effects: 1000% critical damage against creatures that can be turned into sashimi. You can make sushi and sashimi.
Restrictions: None.
Scavenge
Description: Your colony can scavenge dead insects to increase their growth.
Effects: For each insect consumed, bonus experience is granted to the colony.
Restrictions: None.
Summon
Description: Whenever you’re in a pinch, feel free to call for help; it will come to you.
Effects: Active. Call your pet, and it will appear.
Restrictions: None.
Symbiotic Craftsmanship
Description: When ants work together, there is little that they can’t do. When a human and an ant colony work together, there’s nothing they can’t do.
Effects: Assign quests to the Leafies that are compatible with their professions. Pay affection points depending on the rarity of the quest issued.
Restrictions: Treeant Colony, lvl. 50.
Tiny House
Description: The colony is small enough to fit in the smallest crooks and crannies, so you won’t even notice it’s there.
Effects: The Leafies don’t occupy a pet slot. You can keep a colony inside a very small space.
Restrictions: None.
Tribute
Description: One hand washes the other. If you scratch your pet’s back, they will scratch yours.
Effects: Your pets will offer you presents. Scales with affection and pet grade.
Restrictions: None.
Wood Burrowing
Description: The treeants begin understanding how to work wood, and they can dig tunnels into trees.
Effects: Your pet colony can now live in trees and special seeds. Speed of tunneling scales with strength.
Restrictions: None.