XaiJu
GoodOldPixel
GoodOldPixel

patreon


Tears of Magic - Behind the scenes

Some sprites have to be buried halfway into the ground for their shadow to work properly. It is needed for characters which are supposed to be flat in the ground, because they are actually vertical billboards. Cool, right?

And that's why most companies abandoned the 2.5D style, or use tricks like fake shadows, or fixing the camera and light source. Since we decided to have free camera movement and allow light from any direction, we have to go that extra kilometre to look tridimensional.

Comments

That is pretty neat. Kinda makes me want to see a 'Boundary Break' episode on something like Star Ocean 2R or Triangle Strategy on Shesez' Youtube Channel to see what happens when you move their cameras around :)

NuclearSaber

You are welcome! But that is just for characters that are more horizontal, as they have worse reaction to lighting than normal standing characters.

Ellenor T

Ohhh. So thats how it works. Thats very interesting to know. Thank you for showing us.

Picori Kirby


More Creators