XaiJu
GoodOldPixel
GoodOldPixel

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Tears of Magic

We are taking a bit longer than expected to finish combat, but we are still on schedule. The plan is to have combat ready by the end of this month. After that we will release a "pre-prototype" version for patrons to feel the game and give us feedback.

During November, we will focus on developing assets, like furniture, NPCs, enemies, combat skills, animations and UI. We will also make sprites for the main character, Aron, as well as his dragon transformation.

The prototype will be released in December. We plan to release a demo with the first scenes of the actual game in the first half of 2021. This demo will be free and have open access on Steam.


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