New feature from this release on-wards:
Managed to come up with a way to more or less transfer the textures from the source mesh to the HS head, i spent the last two days figuring out this :) For this character i only used the normal map as the diffuse was somewhat low detail and it looked kind of funny in HS. For future characters, if the face texture is high detail enough i will apply that too.
Disclaimer: This is not a replacer, due to the changes i made to how materials are stored to solve the eyebrow shadow issue it is not possible to make it as one. There are new head / face / eye items with Jill v2 name. For the trooper outfit, load the clothes onto this character from the old mod and save it as a new card.
Next mod:
I will start working on this months commission next, the next poll will be up in a few days.
Required Mods: - links included in readme.txt
Password:
4BL`h.teTM:C9sQ,
IDs: