Checkin 4: Roadmaps, Fore and Aft
Added 2017-07-31 13:00:01 +0000 UTCWe're closing in on the end of the first month of my return to Paperize as a primary project. I'm humbled by the warm support I've already received in this endeavor! And there is so much more to come, I'm feeling the pressure to release something. So that's going to happen. Alpha 1. This week. (Swear.)
It won't be much, certainly not the full feature set I'm targeting for 1.0, which, if I haven't said it yet, is 3 things:
- template editor and template sharing
- robust asset manager and asset sharing
- PDF printer that scales to-infinity-and-also-beyond
Lest you wonder what I've been up to, here's a list of things accomplished for the project in July...
Hindsight Roadmap:
- re-activate the early adopters
- open a business bank account
- set up Patreon
- set up Discord
- post weekly progress
- transfer domain names to my cloud provider
- start a new project
- basic project working, deploy it
- wireframe up the first iteration
- bring in awesome newfangled technologies (see Unlockable Content 4)
- implement signup and login (just finished this!)
Not much of that was coding, but it was all necessary and won't have to be repeated!
Now, let's talk about what's coming up in this first alpha release...
The Road Ahead (Alpha 1):
Game Manager:
- list your games
- create new games
- delete games
- edit games
Game Editor:
- edit game vitals (name, description, players, play time, etc)
- list game components
- select a component for editing
- add new components
- delete components
No spreadsheets and templates yet, just the skeleton of the app with the high level parts working.
May it be the beginning of weekly releases and steady progress from here on out!