XaiJu
Crazy Wanker
Crazy Wanker

boosty


Some news...#2

Hey guys, I have some news. Finished setting up the applications, then started practicing in Daz and there are some results. As you know I have a large library of Daz resources, morphs, characters and other stuff on a separate disc in one folder. And the news is that it turns out that this all affects the performance of Daz when working with characters, their poses, animation. Even if these morphs are not used on the characters and are turned off, they are still automatically connected to them by default. And when I change the position of the character's body parts, for example, all these morphs are calculated and everything slows down. I'm fucked by a surprise like that. Daz has had this problem since the very first release of the Genesis model and the developers have still not fixed it. In general, I had to manually transfer to another separate folder resources used in the development of CS, it was tedious to find each file morph and prescribe the path. But in the end, when only this CS library is connected, and it contains morphs exclusively for four characters, Scarlet, Karen, John and MC. The animation posing speed has increased by 1000 percent. I'm left with moving the house location resources and some pose sets. After that I'm going to practice setting up the ghost lighting in the house location  and test the rendering. And guys, since it has become much more convenient to pose characters, I have some idea related to CS, but I will tell you about it later after my practice on setting up the ghost lighting and the final rendering. For now, this is the plan.
PS.
I still don't understand why the hell all these morphs affect performance when working with characters if they are turned off and not used. In a Blender you can have a lot of asset libraries of resources and this does not affect the performance at all.


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