XaiJu
ZackHasACat
ZackHasACat

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Projects for January 2024

Happy New Year!

Last month, I took a bit of a break from modding.  However, in the tail end, I become pretty interested in Swift UI app development. To demonstrate this, I've started work on a mod manager for Mac OS. 

It's for OpenMW, and will be fully featured. It will be able to do almost anything the OpenMW launcher can do, and more. 

Once I get it finished, polished, and released, I will do my best to get it ported to other OSes, if there is interest. I'm considering naming it something like Trebuchet, as @jvosin suggested.

Here are some features I have planned(and implemented, for the most part)

1. Download and install apps needed to use the launcher, including 7za, homebrew, other extraction apps, and OpenMW itself. Also Morrowind itself, using either a GOG account or a locally downloaded GOG installer.

2. A database of mods you can download and install. Including all nexus mods, mods hosted on Gitlab, and other various sites, like creators own sites.(For downloading nexus mods, you'll need a premium account)

3. Work with modding-openmw.com, either by going through a list step by step in the launcher, or downloading the list automatically.(Haven't implemented this yet, but should be fairly simple with enough data). Also, create new mod lists, maybe one designed for a tes3mp server.

4. Allow multiple profiles, with different data files, configs, and OpenMW versions. You may have a profile for your single player 0.49 install, and a separate profile for tes3mp, and maybe another profile for a different tes3mp server with lots of mods.


Let me know what you think!


As for other mods, I haven't been writing much Lua. I mean to next release an update of the MUNDIS(I believe it has some missing meshes), and have been meaning to release a tutorial video on creating content for Ashlander Architect.



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