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Paul Esteves
Paul Esteves

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027 - Tennis Hit Render Setup

In this tutorial we'll cover all aspects of rendering the different parts of the tennis ball scene

027 - Tennis Hit Render Setup 027 - Tennis Hit Render Setup

Comments

Hey Izo, looking back at my original render, I also had some flickering, didn't notice it with everything else going on. I think the main culprit is the "strips" setting on the render geo as strands. When using strips redshift makes up it's own up and N and when stuff is moving it can change and be unstable. If you change this to "Cylinder" it seems to be better. Let me know if this solves it for you, if not, I'll do some more digging!

Paul Esteves

Hi, Paul! Thank you for all the knowledge you share. I'm new here and I have a problem with the ball's hair. I have a lot of jittering when rendering, can you know how to solve this problem? I have the same jittering when I take your original project.

Izo Technologie

Hey Oscar, that's interesting. I thought the retime would scale the velocities accordingly. If it's not, I'd dropdown an attribute adjust vector and scale down the length of the velocity and you can just match the keyframes from the retime node. That is a nice manual way to get full control.

Paul Esteves

Hi Paul! Amazing tutorial series! I have one question about the motion blur. The way it's set up right now creates quite a bit of motion blur even when the particles are moving super slow. I wonder what I should do if I want to have motion blur, but as soon as the particles start moving suuuper slow (I'm slowing mine down even more then you are here) I want the motion blur to kind of disapear. I have no idea if this is how a real "camera" works, but I'm thinking I want to replicate some kind of 10 000 fps camera so it feels like I'm almost freezing the action. Cheers mate!

Oscar Cravalli


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