METAHUMAN ANIMATION TEMPLATE (Addon UE to Rigify) Blender
Added 2024-06-23 15:27:51 +0000 UTCI decided to share the correct setup for MetaHuman (Man).
- Added a head to the mesh for animation, but in general this mesh can be used as a single character.
- Changed pose to Humana (M)
- To create and export animations, see the documentation from Epic Games, they also have information about adding a template.
The character mesh is included as well as the blender project (But you must have a blender version higher than 3.5 and also have the addon installed (But in general, you can import it into your project in 2 clicks and not bother)).
https://epicgamesext.github.io/BlenderTools/#ue-to-rigify
https://github.com/EpicGamesExt/BlenderTools/releases?q=UE+to+Rigify&expanded=true
Templates for the 4th manikin, for the 5th, as well as an echo character and a metahuman (Not finalized, only female without a head).
https://epicgamesext.github.io/BlenderTools/ue2rigify/extras/community-templates.html