Video Link:
https://drive.google.com/file/d/0BzrTNUc7YaICNzRHNURLTTJEcFU/view
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Hey guys! I had planned for the Time/Space manipulation whale to come out today but it will probably be released tomorrow, but with good reason!
I was recently(Today lol) told by Yanfly about a 3rd party plugin which makes it so that I can finally showcase the full power of skeletal animation I have always wanted animated Librarium battlers to be about!
You can watch the video to see its potential and I must say, I am quite happy with it, though it suffers several limitations at the moment.
From what I have seen so far:
-Most YEP Library battle related plugins load and play just fine with it!
-YEP Action sequences kinda work. There is movement and recognition of functions, however motion animation changes don't work as of this writing. When enabled, sometimes the attack animation doesnt play the actual attack animation.
-It currently only supports 4 basic motions for monsters which are Idle, Attack, Damage and Defeat for monsters.
All in all though, I see great potential for this format from here on for Librarium animated! The plugin seems to have just been released this last sunday so maybe we can bring it up to the developer to look into the possibility of making this plugin YEP compatible, mainly for action sequences and supporting more animation types for enemies, and also compile potential bugs and suggestions for him!
In this format, the releveant Dragonbone(The software used for these animations) files would be distributed along the 3 frame map sprite, but rewards will stay the same, in fact they will once again receive another increase, in the form of the Dragonbone project file along the Spine file!
Certainly, users who are currently interested in spine need not to worry as it seems I can still juggle the files between both so that you can choose which runtimes (DB or Spine) you wanna go with if you are working with non-RPG maker engines!
How do you all feel about this? :D
https://gyazo.com/a15117957d2301ec7d1226fc555827c7
Also haha, I guess this counts as a preview of the finalzied Time/Space manipulation whale!
Swift Illusion
2017-07-16 03:55:05 +0000 UTCÆkashics
2017-07-15 22:59:05 +0000 UTCÆkashics
2017-07-15 22:58:47 +0000 UTCÆkashics
2017-07-15 22:58:33 +0000 UTCSwift Illusion
2017-07-15 20:42:39 +0000 UTCDriftwood Gaming
2017-07-14 22:34:25 +0000 UTC