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John Kunz
John Kunz

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Sleeve Machine Scene File Walkthrough

Continuing along the topic of knitting, I wanted to breakdown and share the process of my recent project which uses the same techniques I just covered recently.

You can view the final project on Behance here https://www.behance.net/gallery/173591445/Sleeve-Machine

In this project, I animated a bunch of curves using KineFX, these are then used to drive a Vellum simulation by influencing the constraints of the sim.  Finally the knitting technique is applied to the result of the simulation in the most efficient way that I could find (generating the knit curves on a single frame which doesn't require cooking as the timeline is changed and then deforming these curves to match the simulated

Development and process reel https://youtu.be/wvI1Mr--CzE

I also cover my lighting and shading setup with redshift as well as a bit of compositing tips at the end.



Hopefully this helps to see how that knitting technique could be applied to a more visually interesting scene as well as inspire you to think of some other ways to apply the knitting and weaving concepts.

Scene file walkthrough recording https://youtu.be/3f4si3M9svI

The .hip file is attached below as well as a file demonstrating some of the initial dev process scene in the reel and .gifs attached in this post.

Sleeve Machine Scene File Walkthrough Sleeve Machine Scene File Walkthrough Sleeve Machine Scene File Walkthrough Sleeve Machine Scene File Walkthrough Sleeve Machine Scene File Walkthrough

Comments

Nice, looks dandy!

Oliver Banasiak

so hyped to dive into this stuff. thanks for covering some kinefx stuff in combination with vellum!

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