This setup builds on the previous balloon bash setup so feel free to reference that setup if your interested in a deeper look into the Vellum constraints and specifics behind the inflation simulation.
Here, we're basically extending the Vellum-drape inflation process to work over a set of inputs so we can generate a small balloon model library. In this setup we generate inflated balloons for the numbers 0-9. This is done using TOPs, which allows us to wedge the inflation sim in parallel and in the background locally. You could also set your scheduler to a farm if you have access to one that supports TOP jobs.
The rest of this setup is pretty similar to the previous process, using vdbtospheres to create collision proxy objects for bullet. Simulating them as rbdpackedobjects, replacing proxy with hi res and finally rendering via Redshift.
Check out the scene file walkthrough here: https://youtu.be/6AugJUduoWc
scene file is attached below :)
Edversicherung
2021-10-22 09:30:45 +0000 UTC