In this setup we use KineFX joint chains (https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html#turning-a-polygonal-line-into-a-joint-chain) to rig and animate a succulent plant.
Previously, we used KineFX only to only scale, bend and deform curves. In this approach, we also use the skeleton to capture and deform the leaf geometry which gives greater control over the shape and look of the plant as it allows for any model to be used for the leaves instead of being limited to sweeping curves as we were in the last example.
Using KineFX to generate and manage plant skeletons is incredibly powerful. Not only does this let us quickly model and pose plants, it also provides the capability to animate them, add simulation, or even layer things like noise for wind.
Nghiêm Mạnh
2021-06-20 10:12:36 +0000 UTCNghiêm Mạnh
2021-06-20 04:46:06 +0000 UTCJohn Kunz
2021-04-30 18:00:14 +0000 UTCMazin Magician
2021-04-29 22:36:22 +0000 UTC