Using the spring function to procedurally animate extrusions. This gives you a nice jiggle style effect. Compare with a linear animation in the second image.
// Spring Decay Function
float a = .5; // Damp
float w = 15.0; // Freq
@P.y = -(pow(2.7, -@Time/a) * cos(@Time*w) ) +1;
Check out the file to see it in use!